Posted by: Smoke39
« on: June 03, 2016, 06:19:53 PM »Shotgun knockback was actually Clebardman's idea. I came up with the knockback code, though.
Posted by: Smoke39« on: June 03, 2016, 06:19:53 PM »Shotgun knockback was actually Clebardman's idea. I came up with the knockback code, though.
Posted by: Jay Doomed« on: June 03, 2016, 09:47:30 AM »Niice dude getting now and going to try this weekend sounds pretty cool. Thanks for putting it up though.
Edit: Oh lord I love the shotgun knockback dude Posted by: Smoke39« on: June 03, 2016, 05:31:54 AM »I meant the Designated marksman rifle.... well the assault rifle I like its new function... Oooh, okay. I don't use the Auto-Shotgun Now I'm confused. Why not? :| Anyway, look for the TurokShotgun class in scripts\weapons.txt (or scripts\weapons\TurokShotgun.txt in my mod). Reduce the 4.0f in "self.AnimState().Set(anim_weaponFire, 4.0f, 0);" in OnBeginFire() to increase the anim rate. In OnFire(), you'll want to reduce the 0.5f and 0.6f in the if statements, so the cocking sound and shell ejection will happen sooner, to match the quicker cocking speed. Finally, in sounds\shaders\ready_shotgun.ksnd, you'll want to reduce the "delay = 16" in the second block, to reduce the time between the two clicks, to match the faster cocking speed. I'd have to fiddle with it to see, but it might actually look better to dynamically adjust the anim rate in OnFire(), rather than just cranking it up across the board. With some trickery, you could probably also change it to semi-auto instead, or even fake a horizontal cocking animation. Posted by: Duke64« on: June 02, 2016, 11:11:03 PM »Yeah I like the Dragonbreath shotgun that's very nice and sleek I like how it travels slower and has some spark like effect to, this could be one of my favorites I seen. Now I remember the Particle Accelerator turning colors now so that was you
![]() ![]() Like the smoke trail it leaves behind to nice. Posted by: Rok« on: June 02, 2016, 08:21:03 PM »Getting it now
![]() Posted by: Smoke39« on: June 02, 2016, 07:25:14 PM »General improvement mod with fixes, balance tweaks, new effects, weapons, and more.
Steam Workshop standalone download in the description |