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June 15, 2024, 04:57:19 PM
Turok: Dinosaur Hunter Forums!
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[Release] Turok+
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Topic: [Release] Turok+ (Read 109957 times)
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.7
«
Reply #90 on:
February 05, 2018, 02:40:47 AM »
New version is up with this stuff:
Also some other boring stuff! (see OP)
Thanks again to BehemothProgrammer for pointing me in the right direction with raycasting (for the laser sight).
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Turok+
Turok EX Modding Guide
Duke64
Administrator
Posts: 1685
T:REP 6526
Sixty Four
Re: [Release] Turok+ v1.7
«
Reply #91 on:
February 05, 2018, 07:28:42 PM »
Cool pistol upgrade I like the slight modification on it. Well I updated the Turok + post on Turok Sanctum. I gave the post a makeover, the way I posted mods at first was different than current.
Turok +
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Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"
Rok
Global Moderator
Posts: 633
T:REP 1968
Re: [Release] Turok+ v1.7
«
Reply #92 on:
February 07, 2018, 02:04:30 AM »
That was a nice update dual pistols and the laser actually going on the target neat!
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Raptor Rok is metal.
thebestmlTBM
Raptor
Posts: 123
T:REP 488
Am I'm a Kid, or am I'm a Squid! - Let's Rock!
Re: [Release] Turok+ v1.7
«
Reply #93 on:
February 22, 2018, 05:21:44 PM »
Quote from: Rok on February 07, 2018, 02:04:30 AM
That was a nice update dual pistols and the laser actually going on the target neat!
I agree, this is the great update indeed.
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"Jon Turok as a Space Marine. Ah Hell. Skullface."
~Vinesauce Vinny
Mon-Ark
Raptor
Posts: 144
T:REP 420
Re: [Release] Turok+ v1.7
«
Reply #94 on:
March 14, 2018, 05:19:38 PM »
Anyone came up with comfortable keybinds for the new functions?
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Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.7
«
Reply #95 on:
March 14, 2018, 08:54:15 PM »
Here's my setup:
bind mouse_right "call ToggleMode"
bind mouse_misc1 "call QuickKnife" (thumb button)
bind mouse_middle "call QuickGrenade"
bind lshift "call ToggleScope"
Left alt (lalt) is good, too, but I have it bound to a debug function.
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Turok+
Turok EX Modding Guide
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.7
«
Reply #96 on:
March 24, 2018, 05:34:44 AM »
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Turok+
Turok EX Modding Guide
Badger
Endtrail
Posts: 219
T:REP 772
Re: [Release] Turok+ v1.7
«
Reply #97 on:
March 24, 2018, 02:05:19 PM »
Oho I see what longhunter be holding too!
Amazing!
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thebestmlTBM
Raptor
Posts: 123
T:REP 488
Am I'm a Kid, or am I'm a Squid! - Let's Rock!
Re: [Release] Turok+ v1.7
«
Reply #98 on:
March 24, 2018, 04:51:38 PM »
Quote from: Smoke39 on March 24, 2018, 05:34:44 AM
NICE!
More Turok 2 ports in Turok+
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"Jon Turok as a Space Marine. Ah Hell. Skullface."
~Vinesauce Vinny
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.75
«
Reply #99 on:
March 25, 2018, 04:34:49 PM »
New version is up with the T2 crossbow and plasma rifle as optional alternatives to the tek bow and pulse rifle, respectively, and initial 2.0 support.
The change notes may look small, but it was a lot of work designing T1-style visual and sound effects for the plasma rifle and its 3 fire modes, and working around engine limitations for the crossbow. Hope y'all enjoy them.
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Turok+
Turok EX Modding Guide
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Turok: Dinosaur Hunter Forums!
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[Release] Turok+
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