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May 11, 2025, 02:58:31 PM
Turok: Dinosaur Hunter Forums!
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[Release] Turok+
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Topic: [Release] Turok+ (Read 248391 times)
thebestmlTBM
Raptor
Posts: 129
T:REP 513
Am I'm a Kid, or am I'm a Squid! - Let's Rock!
Re: [Release] Turok+ v1.85
«
Reply #110 on:
May 21, 2018, 09:34:44 AM »
Getting better as always.
Is it possible if you port in the Scorpion Launcher over the Quad Rocket Launcher or the Nuke over the Chronosceptor?
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Last Edit: May 21, 2018, 09:35:19 AM by thebestmlTBM
»
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"Jon Turok as a Space Marine. Ah Hell. Skullface."
~Vinesauce Vinny
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.85
«
Reply #111 on:
May 21, 2018, 04:08:12 PM »
I actually just started working on a targeting system in preparation for the scorpion. Still needs lots of polish, but the foundation seems pretty solid.
The nuke as a chronoscepter alternative is planned, but since you get so little chance to actually use it it's currently a lower priority than other weapons.
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Turok+
Turok EX Modding Guide
Mon-Ark
Raptor
Posts: 144
T:REP 420
Re: [Release] Turok+ v1.85
«
Reply #112 on:
May 25, 2018, 01:40:03 PM »
Is it me or you added more enemies?
Or maybe this latest beta patch increased enemie's aggro range when you disable the fog
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Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.85
«
Reply #113 on:
May 25, 2018, 03:43:17 PM »
The only thing I've changed in that regard is to make enemies faster by default on hard and hardcore, which has been in the mod at least since v1.
I haven't been playing with the beta patch, so I don't have any sense of any potential changes the AI or maybe how animation rates work yet.
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Turok+
Turok EX Modding Guide
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.85
«
Reply #114 on:
July 06, 2018, 04:08:06 PM »
Just a heads-up, as of the 2.0 engine update, loading a non-Turok+ save in Turok+ seems to cause some major issues. I'm looking into what changed to see if I can fix it now.
Edit:
Did some more in-depth testing, and actually it's even worse than that! If you load a non-Turok+ save, then return to the title screen and try to start a new game, even that new game will inherit the problem from the save you tried to load.
I think I understand the problem now. Workin' on a fix.
«
Last Edit: July 06, 2018, 05:56:36 PM by Smoke39
»
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Turok+
Turok EX Modding Guide
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.851
«
Reply #115 on:
July 08, 2018, 08:06:31 PM »
New version is up that should fix the issues with loading non-Turok+ saves in v2.0 of the game.
I guess most people using the standalone version of Turok+ are using the gog version, which doesn't have the 2.0 update yet, but this shouldn't have any problems on the gog version, and you'll probably need it eventually, anyway.
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Turok+
Turok EX Modding Guide
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.9
«
Reply #116 on:
September 18, 2018, 04:21:16 PM »
It's been a while, but a new version is finally up with T2 pistol, mag 60, shredder, and charge dart rifle, some fixes for bugs introduced in the 2.0 game update, and the usual assortment of other touchups.
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Turok+
Turok EX Modding Guide
Duke64
Administrator
Posts: 1687
T:REP 6539
Sixty Four
Re: [Release] Turok+ v1.9
«
Reply #117 on:
September 21, 2018, 10:58:54 PM »
This is great, pretty fun using those here in T1. Shredder is so cool.
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Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"
thebestmlTBM
Raptor
Posts: 129
T:REP 513
Am I'm a Kid, or am I'm a Squid! - Let's Rock!
Re: [Release] Turok+ v1.9
«
Reply #118 on:
September 25, 2018, 12:37:55 PM »
This is an amazing update!
Is there any way that you can put in some of the Rage Wars Weapons as the third style? It would be awesome if I saw one of those weapons in Turok+
«
Last Edit: September 25, 2018, 02:18:30 PM by thebestmlTBM
»
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"Jon Turok as a Space Marine. Ah Hell. Skullface."
~Vinesauce Vinny
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.9
«
Reply #119 on:
September 25, 2018, 05:15:30 PM »
I have plans for a number of RW and T3 weapons. I've kinda been hoping Night Dive would remaster one of them before I finished (or got tired of :b) porting T2 weapons, so I could make clean conversions, but I'll look into ripping them via emulator if I have to.
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Turok+
Turok EX Modding Guide
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Turok: Dinosaur Hunter Forums!
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[Release] Turok+
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