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December 26, 2024, 03:04:44 PM
Turok: Dinosaur Hunter Forums!
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[Release] Turok+
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Topic: [Release] Turok+ (Read 135863 times)
Joseph Turok
Iguana
Posts: 4
T:REP 69
I Am Turok!
Re: [Release] Turok+ v1.9
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Reply #120 on:
March 18, 2019, 10:05:07 PM »
Fantastic mod! I can not play without
If the second game accepted Workshop I imagine perfect work that the smoke39 would do with Turok 2+
«
Last Edit: March 18, 2019, 10:06:20 PM by Doutrinador
»
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Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.95
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Reply #121 on:
July 01, 2019, 03:38:48 AM »
Been a while, but a new version's finally up. Highlights include the Turok 2 tek bow, alpha version pistol, and the ability to open the Turok+ menu from save points.
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Turok+
Turok EX Modding Guide
Badger
Endtrail
Posts: 219
T:REP 772
Re: [Release] Turok+ v1.95
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Reply #122 on:
July 01, 2019, 02:31:23 PM »
I love this! My only gripe is that the old Turok+ terminals should be grandfathered in as an optional thing for modders, but the save point having t+ menu is a big improvement for sure.
Just a suggestion for a future update, could you make the T+ menu in the save game style, now that you go to the save point to edit the menu?
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Last Edit: July 01, 2019, 02:34:52 PM by Badger
»
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Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.95
«
Reply #123 on:
July 01, 2019, 04:33:44 PM »
I guess I could do add it again if you really want for some reason. Would it work all right if save points didn't open the T+ menu if there's a terminal somewhere on the map?
Someday I'd like to make the T+ menu mouse-driven. To do that will require rendering the menu manually instead of using the help text function, so I can change the styling then.
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Turok+
Turok EX Modding Guide
Badger
Endtrail
Posts: 219
T:REP 772
Re: [Release] Turok+ v1.95
«
Reply #124 on:
July 01, 2019, 07:02:16 PM »
I mean, I'd rather have both at the same time
. I just wanted to grandfather that one T+ terminal I have in openworld as an antique, so it could remain the last active terminal in Turok modding 0_0
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Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v1.95
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Reply #125 on:
September 01, 2019, 07:42:18 AM »
The
Getting Started
tutorial teaches the fundamentals of how to make changes to the game, but the rest of the guide is more of a reference than guided lessons. Most of what I know is documented there, though.
I'd suggest poking around the files and seeing what you can change without worrying about making anything "fancy," and just try to get a feel for how parts of the engine fit together first. The guide can help demystify stuff as you go along, and if you ever get lost there are several of us here or on the discord who can help point you in the right direction.
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Turok+
Turok EX Modding Guide
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v2.0
«
Reply #126 on:
September 29, 2019, 05:12:48 PM »
New version is up with T2 scorpion and nuke, as well as the first Rage Wars weapon: the street sweeper shotgun.
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Turok+
Turok EX Modding Guide
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v2.05
«
Reply #127 on:
October 17, 2019, 11:40:00 PM »
New version is up with Rage Wars mag 60 and assault rifle, as well as
Play Turok Backwards
compatibility (Turok+ must be loaded first).
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Turok+
Turok EX Modding Guide
Smoke39
Endtrail
Posts: 202
T:REP 597
Re: [Release] Turok+ v2.1
«
Reply #128 on:
December 26, 2019, 07:37:01 PM »
New version is up. Highlights this time are Rage Wars tek crossbow, sunfire pods, and T1-style double-barrel shotgun.
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Turok+
Turok EX Modding Guide
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[Release] Turok+
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