Author Topic: [Release] Turok+  (Read 129866 times)

Offline Smoke39

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Re: [Release] Smoke's Tweaks [Updated Nov 24, 2016]
« Reply #10 on: November 25, 2016, 12:03:27 PM »
Just make them use pulse rifles

If you're talking about changing the weapon model, I don't think it can be done programatically.  You'd have to modify the model itself, and I don't know if we even have the tools for that.  If you're talking about the projectile, you just need to modify enemy_longhunter.kfx.

As for more generally, you could try changing the projectile spawned in TurokGrunt::ThrowGrenade() to the longhunter's boomerang if self.ModelVariation() == GV_COMMANDER_RIFLE4.

Offline Smoke39

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Re: [Release] "Smoke's Tweaks" Is now "Turok+"
« Reply #11 on: December 25, 2016, 10:03:13 PM »
New version, new name, now also on the Steam Workshop.  See OP for all the info.

Offline Duke64

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Re: [Release] "Smoke's Tweaks" Is now "Turok+"
« Reply #12 on: December 25, 2016, 11:36:20 PM »
New version, new name, now also on the Steam Workshop.  See OP for all the info.

Turok+ is a good name though. Like the sound of the gib stuff and all around has a nice presentation of Turok modding rolled in one.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Smoke39

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Re: [Release] Turok+ v1.1
« Reply #13 on: January 10, 2017, 02:29:51 PM »
v1.1 is out.  OP updated.

Offline Duke64

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Re: [Release] Turok+ v1.1
« Reply #14 on: January 10, 2017, 06:21:37 PM »
Nice work as always dude interesting updates.  8)
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Smoke39

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Re: [Release] Turok+ v1.1
« Reply #15 on: January 11, 2017, 02:19:03 PM »
Updated OP with a tiny hotfix for the lower-case version of the "call ToggleMode" keybind.

Offline Jay Doomed

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Re: [Release] Turok+ v1.11
« Reply #16 on: January 11, 2017, 04:05:56 PM »
Pretty awesome mod dude
"Whatever it is, it doesn't belong in this world."

Offline Duke64

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Re: [Release] Turok+ v1.11
« Reply #17 on: January 11, 2017, 06:38:14 PM »
The enemies falling off cliffs is pretty cool. I can just picture the Duke Scream (arrrgghhhh) as they're going down the hole lol. The gibs staying around was indeed awesome as I thought it would be. I won't get over Dragon Breath shells because explosive shells and auto xD. I pinned this because of the dedication from you to work on and build Turok+ your mod. I understand the coding in this game and it makes me see just how much thought went in this. Plus working along with you (with a certain mod) showed me more how much you know in this. I plan to make video coming soon in this. Keep updates coming :)
« Last Edit: January 11, 2017, 09:37:02 PM by Duke64 »
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Revenant32

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Re: [Release] Turok+ v1.11
« Reply #18 on: January 12, 2017, 04:39:11 PM »
Going to try this baby out sounds awesome.

Offline Mon-Ark

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Re: [Release] Turok+ v1.11
« Reply #19 on: January 16, 2017, 06:27:03 PM »
Im really having fun with this mod.

So far:

-Any difference with dragon's breath or its just some visual change?

-Keep mortal wounds for hard and hardcore

-Any way to have the new keybinds already implemented when starting the game?

 

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