Posted by: The_EyeofTurok
« on: February 12, 2016, 03:52:27 PM »Yeah the comics have everything ever needed for any Turok idea cool mod so far dude.
Posted by: The_EyeofTurok« on: February 12, 2016, 03:52:27 PM »Yeah the comics have everything ever needed for any Turok idea cool mod so far dude.
Posted by: Snake Plissken« on: February 12, 2016, 02:44:09 PM »Turok uses the m16 alot in the comicsyour right and good point. i mean thats what i saw so thats why i worked on getting some m16's into the game, i have them sitting in my turok folder just been so bizzy with aspects of turok that i have not got to it yet ![]() ![]() Posted by: Snake Plissken« on: February 12, 2016, 02:40:45 PM »Forget police brutality lets talk Turok brutalityLOL I love that it could be the slogan.(i will update this post often. it will soon hold all info about brutal TuroK. for now im going to post some pictures, and as soon as i can ill drop a download link of the latest version coming out. thanks) thanks for your comments about the videos. i myself really REALLY like Duke64's video, that video was done really really well i thought. dose the mod justice to i think ![]() Posted by: Snake Plissken« on: February 12, 2016, 02:38:16 PM »Hey snake this is pretty nice work here. You already know I know Brutality. Forget police brutality lets talk Turok brutalityright lol sounds good. turok will be something else by the time im done with it "There will be blood..." -Snake Plissken- lol Posted by: Mon-Ark« on: February 12, 2016, 01:36:49 PM »Turok uses the m16 alot in the comics
Posted by: Snake Plissken« on: February 12, 2016, 12:49:45 PM »Snake Plissken you made amazing job, but is it possible to add some weapons like this: Like it: yes, that one in perticular: im not sure but surly it can be done. tell me where this picture is from and if i can get my hands on the model data i can see what i can do. but only if you really wanna see something it game! ![]() The cool part about this great Turok remaster and its engine is that they accept .obj models only ( for now ) . but thiss .obj model is like the most universal model out there, most everyone makes a version of there model along with a version in .obj because its so easy to export to and its the most easy model format to convert to other model formats. Posted by: Nfsfan83« on: February 12, 2016, 12:37:49 PM »Snake Plissken you made amazing job, but is it possible to add some weapons like this:
![]() I mean real guns ![]() Posted by: Adon« on: February 12, 2016, 11:52:44 AM »Forget police brutality lets talk Turok brutalityLOL I love that it could be the slogan. (i will update this post often. it will soon hold all info about brutal TuroK. for now im going to post some pictures, and as soon as i can ill drop a download link of the latest version coming out. thanks) Will 0.4 release today? Also, I am no modder and wouldn't have time to really learn any of that but will be glad to play this it looks cool. I saw 0.3 version video on dukes youtube a few weeks ago maybe since I can't comment on youtube I wanted to say very nice video Dukey the music I love on this one and it also shows a lot of the features of Brutal Turok. All the videos are good actually all of them show how awesome Turok is I think its that music that stands out to me ![]() Posted by: Jay Doomed« on: February 12, 2016, 11:02:07 AM »Hey snake this is pretty nice work here. You already know I know Brutality. Forget police brutality lets talk Turok brutality
![]() Posted by: Snake Plissken« on: February 12, 2016, 09:57:57 AM »big plans with this one. thanks for your comments to you guys, illl try to get this update ready and ill post a link to Brutal TuroK 0.4 right here as soon as its ready
![]() Posted by: Snake Plissken« on: February 12, 2016, 09:49:14 AM »I love it i love i love it. Well very brutal stuff here. Something that really intrigues me is this pistol attachment. Most might not know but i know that must of took some work. You know it reminds of the pistol pick up upgrade in Turok Evolution except its an infrared beam this time. Anyways welcome thanks. means alot to me. Posted by: Snake Plissken« on: February 12, 2016, 09:48:07 AM »I just love all this new guns and blood effects The Fire from the flamethrower i borrowed for now from sprites and textures already in game. i do make custom KFX files ( kex FX effects ) to have these sprites and textures do new things. We can add new animiated textures; and i plan on adding New burning Fire effects and animation loops. this would involve getting a animated image or video of flames and braking them up into many images. picture by picture frame by frame, and then making each frame a .png image and adding it to the game. but adding these frames to the game would involve makeing a base FX00.png and its FX00.txt and placing this into the sprites folder wile the FX00.txt would point ad the frames in the new animation witch we would store in the textures folder. Adding new weapon files is bit more harder but in some cases less time consuming. We have to make our model in .obj format. then we have to make a new material file / or we can edit and add to a existing one if A: we are lazy or B: we want to barrow a texture set from a model that's already in game, in any case the model needs some data inside of it that will generate a .mtl on completion in the modeling software. and this .mtl needs to point just right at the .kmat file in the materials folder, on top of that everything needs to line up and match up just right between the models .mtl file and the models .kmat file in materials folder; otherwise when your done converting the model you'll get a 0 kb or 1 kb model.bin witch means the conversion failed because of miss matching configurations. the command console in game is a good friend : we can do exportobj or exportanimobj command to get a model out of a .bin container. and we can do convertobj to get a model into a .bin container. There is alot more to both making new animated textures like burning fires, aswell as getting a model into the game. i suppose this was just a ruff explanation. i know there are some good tutorials on this forum already, i believe duke64 has a good one or two about models, i will also find some time to make tutorials about all these things if it would help the community. ![]() ![]() . Posted by: Nfsfan83« on: February 12, 2016, 08:35:06 AM »I just love all this new guns and blood effects
![]() Posted by: Rok« on: February 12, 2016, 01:31:50 AM »I love it i love i love it. Well very brutal stuff here. Something that really intrigues me is this pistol attachment. Most might not know but i know that must of took some work. You know it reminds of the pistol pick up upgrade in Turok Evolution except its an infrared beam this time. Anyways welcome
![]() Posted by: Snake Plissken« on: February 12, 2016, 12:28:04 AM »UPDATE: 12/24/2016
The latest version of Turok will be made available here. The Version available here will always be more up-to-date then the versions found elsewhere. for now, I repacked made a few changes, simple'd the logic behind a script or two, then packed it into a mod.kpf for compatibility with the Steam Workshop. When I find a safe and good way to host a file for hosting, ill then be able to provide a link here, its just a matter of time, and ill update this message when I do. Here is a link to Brutal Turok 0.3.1 on the Steam Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=824977545 ![]() ------------------------------------------------- ZO4LA&index=3[/youtube] ZO4LA a download link to the latest update and more info soon.... |