Modify message

Subject:
Message icon:

Attach:
(Clear Attachment)
(more attachments)
Restrictions: 4 per post, maximum total size 1024KB, maximum individual size 1024KB
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
Finish the word: Turok Dinosaur ******:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Mon-Ark
« on: January 23, 2017, 12:46:01 PM »

Last time I tried it worked as intended.
Posted by: Gazer
« on: January 23, 2017, 01:21:50 AM »

I understand that nightdive wants the return on their investment. Why shouldn't they be responsible when updating the game that the mods on steam workshop operate as before the update patch? It's a bit of a letdown really. I bought the game with the intention of building levels as the editor is a major advertisement for the sale of the game. I probably would have paid the full $20 had I heard about it when it was released. Good thing I only paid $5. I'd like to try this mod but alas Plissken, nightdive and steam wont let me! It's a conspiracy!  :o
Posted by: Jay Doomed
« on: January 05, 2017, 01:35:00 PM »

Hope to hear updates. Hey guys shouldn't this mod move to the modding board also??
Posted by: Snake Plissken
« on: September 11, 2016, 09:37:16 AM »

Does anyone know how to make it work with newer Turok patches?

If brutal Turok no longer works with current updated versions of Turok and the kex engine hen I will see to it that first thing I do is fix it and re release a working version. May end up being a rerelease or may end up being applyed to the next updated version
Posted by: Snake Plissken
« on: September 11, 2016, 09:35:13 AM »

I hope so. I Wanted to see if I could lend a hand and try to make some models for it.

I will keep this in mind and I thank you. If your still willing and able, we will prob most def end up talking and working on brutal Turok together. :)
Posted by: Snake Plissken
« on: September 11, 2016, 09:33:58 AM »

So I guess this is on hold until the editor come sout, right?

I'll make my own editor for the game, for use in the development of my mods, also will be released to the public, planning on a level editing interface, a noob script tool for incorporating basic functions to be put together then used within the level editor. A basic kfx editor, and model import.
Posted by: Snake Plissken
« on: September 11, 2016, 09:30:21 AM »

Could this mod be applied to the recent enhancement by Night Dive?!

Yes, it's strictly/specifcly developed for night dives version of the game.
Posted by: Mon-Ark
« on: June 14, 2016, 08:16:34 PM »

So I guess this is on hold until the editor come sout, right?
Posted by: Nfsfan83
« on: March 06, 2016, 06:52:29 AM »

Snake Plissken I wait for some new video with new mod changes :)
Posted by: jmmreview
« on: March 06, 2016, 06:07:57 AM »

Could this mod be applied to the recent enhancement by Night Dive?!
Posted by: Snake Plissken
« on: February 28, 2016, 09:44:49 AM »

Yeah that is ranting :) but its okay people like me enjoy it. I am just very busy but when im not i come here and see whats up. Awesome ideas. Doesnt have to be perfect yet either im sure we can enjoy. Especially since its still beta

Very soon. We're really close to getting this out we have added some more work becuse we want a solid release in this next one so we can make a decent page for brutal Turok on mod db. But most is done and well.... Very very soon will have it up for download.
Posted by: Rok
« on: February 27, 2016, 03:25:31 AM »

Yeah that is ranting :) but its okay people like me enjoy it. I am just very busy but when im not i come here and see whats up. Awesome ideas. Doesnt have to be perfect yet either im sure we can enjoy. Especially since its still beta
Posted by: Snake Plissken
« on: February 25, 2016, 09:54:18 AM »

Great ideas here with the flamethrower to if guys are running around burned before collapsing or even burning on collapsing. That reminds me of the game Blood some and would be perfect for the flamethrower. Vicious Monkeys would be funny as heck to see yet cool. Also, as I stated before the grapple hook feature could be somewhat similar to Turok 3 except like you said we can use it almost anywhere instead of waiting for those shiny spheres :) Also if it pulls enemies in that would be pretty bad ass to like Scorpion :P Get over here! The alternate fire for alien weapon seems nice to very magical. You have a lot of good ideas and action here though keep it up!


Hopefully today will be the day before this next update is out.  I'm going into overdrive today lol, and will work on this update today till its ready.
Posted by: Duke64
« on: February 24, 2016, 01:06:36 PM »

Great ideas here with the flamethrower to if guys are running around burned before collapsing or even burning on collapsing. That reminds me of the game Blood some and would be perfect for the flamethrower. Vicious Monkeys would be funny as heck to see yet cool. Also, as I stated before the grapple hook feature could be somewhat similar to Turok 3 except like you said we can use it almost anywhere instead of waiting for those shiny spheres :) Also if it pulls enemies in that would be pretty bad ass to like Scorpion :P Get over here! The alternate fire for alien weapon seems nice to very magical. You have a lot of good ideas and action here though keep it up!
Posted by: Snake Plissken
« on: February 22, 2016, 08:37:58 AM »

Now the rants: these I can't promis will be in the next update but these are things I 100% plan on working and seein in game at some point:

Flamethrower that will catch bad guys on fire, raptors and grunts will run around on fire before dieing, when they do die there textures will be switched out with a animated sequence of textures that will emulate the bad guy slowly being burnt, the sequence then stops and things go null on the final texture frame, to where nothing but a burnt corpse will be left.
    Turok will soon be able to do the long hunters round house kick. And the player will be able to do his as of now when and wile using the chainsaw, and also with the newly added beta tomahawk that we have ported back to the game.
    A grabber hook, a hook that Turok will somehow shoot out of his hand(or something) or a weapon.  This hook will be able to do a few things and it may be based on randomly happening between the 3: the hook will be able to grab onto key body parts of a grunt, the hook then is pulled back into the weapon, with the body part it grabbed onto. If this happens a alt fire would then toss whatever body part was retracted into the weapon, the hook will also be able to pull grunts back to the player until the bad guy has been pulled into point blank range of the player. Then the hook may also be able to pull Turok into whatever he hooked it onto, this will enable the player to reach some parts of levels not reached by any other means.
   A alien gun alt ammo that shoots a black whole orb like projectile that moves at a slow rate. It would then suck bad guys up. And when they are in the center of the orb they will spin very fast as blood particals are thrown about. They then die or blow up lol.

   The crono Ceptor will have a alt use enable ing it to be held in the hand like a staff or scaptor, it; in this position will then be able to cast spells, or "alterntive conocpetor attacks". 
 M well that's it for now if I can recall anything else we planned or are thinking I'll update these posts depending on if later comments where made on this posts. Thanks you guys and will get things going soon. Stay tuned;)


Edit: you know those hooks that swing about in the sprit worlds? I may be able to resize it, flip it, and customize it completely to look like Turok is swinging a hook around.

I forgot to bring up attacking animals. Monkeys that kill, and boars/pigs that eat flesh and randomly drop health.
 The butt end of a weapon or two can be used to hit a enemy and attack with as a alt use. And a bow were working on may have a knife in a holster on the bow that can then be tooken off and used as a alt fire wile still having the bow out

Again: these are not a for sure thing in the next update. However these are things I have started working on it.
SimplePortal 2.3.6 © 2008-2014, SimplePortal