Modify message

Subject:
Message icon:

Attached:
Uncheck the attachments you no longer want attached:
Attach:
(Clear Attachment)
(more attachments)
Restrictions: 4 per post, maximum total size 1024KB, maximum individual size 1024KB
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
Finish the word: Turok Dinosaur ******:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Snake Plissken
« on: January 23, 2017, 05:34:15 PM »

I understand that nightdive wants the return on their investment. Why shouldn't they be responsible when updating the game that the mods on steam workshop operate as before the update patch? It's a bit of a letdown really. I bought the game with the intention of building levels as the editor is a major advertisement for the sale of the game. I probably would have paid the full $20 had I heard about it when it was released. Good thing I only paid $5. I'd like to try this mod but alas Plissken, nightdive and steam wont let me! It's a conspiracy!  :o

My whole setup is down again, this time I had to backup a hard drive , format it and reinstall windows, a few other things. Still have to setup some new hardware. And still have to reinstall a few things. This happens right in the middle of days and days back to back of work I'm doing on getting is next update out. I was moments away. When I'm back online any day now, I'll get back to work on the next update and I'll keep your comment in mind. I am not sure if the current version on the steam workshop works or if it dose not. If it dose not work I will not be checking untill I update the working updated build I'm working on and I'll have out any day now, I'll also check around for future comments like this.
Posted by: Mon-Ark
« on: January 23, 2017, 12:46:01 PM »

Last time I tried it worked as intended.
Posted by: Gazer
« on: January 23, 2017, 01:21:50 AM »

I understand that nightdive wants the return on their investment. Why shouldn't they be responsible when updating the game that the mods on steam workshop operate as before the update patch? It's a bit of a letdown really. I bought the game with the intention of building levels as the editor is a major advertisement for the sale of the game. I probably would have paid the full $20 had I heard about it when it was released. Good thing I only paid $5. I'd like to try this mod but alas Plissken, nightdive and steam wont let me! It's a conspiracy!  :o
Posted by: Jay Doomed
« on: January 05, 2017, 01:35:00 PM »

Hope to hear updates. Hey guys shouldn't this mod move to the modding board also??
Posted by: Snake Plissken
« on: September 11, 2016, 09:37:16 AM »

Does anyone know how to make it work with newer Turok patches?

If brutal Turok no longer works with current updated versions of Turok and the kex engine hen I will see to it that first thing I do is fix it and re release a working version. May end up being a rerelease or may end up being applyed to the next updated version
Posted by: Snake Plissken
« on: September 11, 2016, 09:35:13 AM »

I hope so. I Wanted to see if I could lend a hand and try to make some models for it.

I will keep this in mind and I thank you. If your still willing and able, we will prob most def end up talking and working on brutal Turok together. :)
Posted by: Snake Plissken
« on: September 11, 2016, 09:33:58 AM »

So I guess this is on hold until the editor come sout, right?

I'll make my own editor for the game, for use in the development of my mods, also will be released to the public, planning on a level editing interface, a noob script tool for incorporating basic functions to be put together then used within the level editor. A basic kfx editor, and model import.
Posted by: Snake Plissken
« on: September 11, 2016, 09:30:21 AM »

Could this mod be applied to the recent enhancement by Night Dive?!

Yes, it's strictly/specifcly developed for night dives version of the game.
Posted by: Mon-Ark
« on: June 14, 2016, 08:16:34 PM »

So I guess this is on hold until the editor come sout, right?
Posted by: Nfsfan83
« on: March 06, 2016, 06:52:29 AM »

Snake Plissken I wait for some new video with new mod changes :)
Posted by: jmmreview
« on: March 06, 2016, 06:07:57 AM »

Could this mod be applied to the recent enhancement by Night Dive?!
Posted by: Snake Plissken
« on: February 28, 2016, 09:44:49 AM »

Yeah that is ranting :) but its okay people like me enjoy it. I am just very busy but when im not i come here and see whats up. Awesome ideas. Doesnt have to be perfect yet either im sure we can enjoy. Especially since its still beta

Very soon. We're really close to getting this out we have added some more work becuse we want a solid release in this next one so we can make a decent page for brutal Turok on mod db. But most is done and well.... Very very soon will have it up for download.
Posted by: Rok
« on: February 27, 2016, 03:25:31 AM »

Yeah that is ranting :) but its okay people like me enjoy it. I am just very busy but when im not i come here and see whats up. Awesome ideas. Doesnt have to be perfect yet either im sure we can enjoy. Especially since its still beta
Posted by: Snake Plissken
« on: February 25, 2016, 09:54:18 AM »

Great ideas here with the flamethrower to if guys are running around burned before collapsing or even burning on collapsing. That reminds me of the game Blood some and would be perfect for the flamethrower. Vicious Monkeys would be funny as heck to see yet cool. Also, as I stated before the grapple hook feature could be somewhat similar to Turok 3 except like you said we can use it almost anywhere instead of waiting for those shiny spheres :) Also if it pulls enemies in that would be pretty bad ass to like Scorpion :P Get over here! The alternate fire for alien weapon seems nice to very magical. You have a lot of good ideas and action here though keep it up!


Hopefully today will be the day before this next update is out.  I'm going into overdrive today lol, and will work on this update today till its ready.
Posted by: Duke64
« on: February 24, 2016, 01:06:36 PM »

Great ideas here with the flamethrower to if guys are running around burned before collapsing or even burning on collapsing. That reminds me of the game Blood some and would be perfect for the flamethrower. Vicious Monkeys would be funny as heck to see yet cool. Also, as I stated before the grapple hook feature could be somewhat similar to Turok 3 except like you said we can use it almost anywhere instead of waiting for those shiny spheres :) Also if it pulls enemies in that would be pretty bad ass to like Scorpion :P Get over here! The alternate fire for alien weapon seems nice to very magical. You have a lot of good ideas and action here though keep it up!
SimplePortal 2.3.6 © 2008-2014, SimplePortal