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Topic Summary

Posted by: Smoke39
« on: November 09, 2017, 09:42:14 PM »

Been trying to come up with a way to determine when an enemy is just standing or wandering around.  I tried using kActor::GetTarget(), but it seems to get set to the player once you're within a certain range, even before they notice you.  It's also non-null even before that. (edit: this was an error in my testing)

kAI::AIFlags() or the enemy's animation can check for running and attacking, but standing, turning, and walking are all used both in and out of combat.

Any ideas?
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