Posted by: Smoke39
« on: November 11, 2017, 01:34:22 AM »I hadn't thought to just set a timer for some reason. Durr. Sight and sound might be interesting to mess with sometime, but I think for my current purposes considering an enemy idle 12 seconds after the last time AIF_ATTACKING or AIF_RUNNING was set is sufficient.
For the sake of documentation, since you mentioned a few, are there any other flags that aren't enumerated in the scripting engine that you're aware of?
Thanks for the insight.
For the sake of documentation, since you mentioned a few, are there any other flags that aren't enumerated in the scripting engine that you're aware of?
Thanks for the insight.
