Author Topic: Exporting Turok Dinosaur Hunter Models (all nodes) guide  (Read 16346 times)

Offline DoomMarine23

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Re: Exporting Turok Dinosaur Hunter Models (all nodes) guide
« Reply #20 on: May 18, 2017, 09:39:31 PM »
What about keeping the nodes in their respective places and exporting the animations? Is that possible?

What do you mean about keeping nodes in their places?

As for animations, I have honestly had very little luck. I can't seem to be able to export animations nor keep multiple nodes when converting obj to bin.

So as far as I know, it seems impossible right now, to actually edit and produce entirely new models with animations.
« Last Edit: May 18, 2017, 09:54:05 PM by DoomMarine23 »

Offline Rok

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Re: Exporting Turok Dinosaur Hunter Models (all nodes) guide
« Reply #21 on: May 18, 2017, 10:01:31 PM »
Yeah I tried and had 0 luck alsoits not easy. But judging by smokes t2 shotgun. Its somehow possible I think I seen him mention c++ code. That's far out of my range :D
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