Posted by: Jay Doomed
« on: November 12, 2018, 03:31:00 PM »Ok can you message me the model to download?? i will make an example for you if you do
Posted by: Jay Doomed« on: November 12, 2018, 03:31:00 PM »Ok can you message me the model to download?? i will make an example for you if you do
Posted by: Nfsfan83« on: November 12, 2018, 12:41:30 PM »No one can help me???
Posted by: Nfsfan83« on: November 09, 2018, 11:47:11 AM »I want replace example plant15 with this low poly grass model:
https://img1.cgtrader.com/items/205145/bbdef8f6cf/large/realistic-grass-1-3d-model-low-poly-fbx.jpg Posted by: Jay Doomed« on: November 08, 2018, 10:16:29 AM »I would have to see the model itself to know what's going on.
Posted by: Nfsfan83« on: November 04, 2018, 06:43:50 AM »I write to Duke64 but maybe someone have ideal how to replace model by own model:
I try this: https://duke64nukem.com/2016/03/07/turok-dinosaur-hunter-importing-models-basic/ I try replace detai_plant15.bin by my grass model with new texture (texure I can replacing) but with model I have problem. 1. I copy detail_plant15.bin to root folder. 2. Than in game exportanimobj detail_plant15.bin 4. In root I have detail_plant15.mtl detail_plant15_node00.obj 5. In 3Ds Max 2009 I open detail_plant15_node00.obj and replace but my new grass model something like this: https://img1.cgtrader.com/items/205145/bbdef8f6cf/large/realistic-grass-1-3d-model-low-poly-fbx.jpg 6. Export with mtl new obj 7. Copy to root folder 8. Copy all text from detail_plant15.mtl to detail_plant15.objdetail_plant15.mtl - slash is correct 9. In game convertobj detail_plant15.obj and game has crash log ![]() Any idea what is problem??? Posted by: Jay Doomed« on: November 02, 2018, 10:26:31 AM »Looks like you are having fun I like the vegetation jungle
![]() Posted by: Nfsfan83« on: October 31, 2018, 03:04:38 PM »I begin a little re-texturing some objects
![]() Palms from Far Cry 1: And like you see palm have this same leafs what ground bush so Is it any way to: 1. Change main texture only for bush and keep for palm 2. Add new vegetation own model or replace original? Posted by: Badger« on: October 31, 2018, 02:41:14 PM »
I renamed the level to "level06.map", so the game thinks this is the original vanilla map it's replacing. Will do, i'll be checking back ![]() Posted by: Nfsfan83« on: October 31, 2018, 07:54:44 AM »I'm impressed. I write in comment under video:
"Great job !!! many new textures looks modern but amazing ![]() ![]() But how you fixed that first portal in video 1:50 back you to my map not orginal map??? This map is not finish so be vigilant ![]() Posted by: Badger« on: October 30, 2018, 10:53:29 PM »Use this as reference video to get an idea how people will play the map. ![]() Posted by: Nfsfan83« on: October 30, 2018, 03:38:34 PM »Guys please test my Jungle map and make some HQ video
![]() https://drive.google.com/open?id=1IVt6lNsr8g1N1gMDPIQRZAtwBkLyurNl only go in main path if you use portal than back, map back to normal ![]() Open this map by make "levels" folder in root folder than in console map levels\srjungle.map Posted by: Nfsfan83« on: October 29, 2018, 03:46:20 PM »New preview
![]() &feature=youtu.be Posted by: Smoke39« on: October 28, 2018, 04:02:30 PM »Guys I don't know how but I change pivot to this: Press spacebar. Posted by: Nfsfan83« on: October 28, 2018, 03:01:05 PM »Guys I don't know how but I change pivot to this:
how to back to nomal with arrows. I need in editor few improvements: 1. All static meshes like terrain models in Turok original levels need have blocked button (I move palm tree than by mistake I move grass ![]() ![]() 2. Selected few models need be shown. No only last selected. It is nice editor but like I made city tracks to Need For Speed 4 with editio need a lots of work to make better levels... Posted by: Nfsfan83« on: October 28, 2018, 01:19:43 PM »Quick preview:
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