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Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
Finish the word: Turok Dinosaur ******:

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Topic Summary

Posted by: Dinosoid
« on: November 13, 2018, 12:54:04 AM »

.
Posted by: Jay Doomed
« on: November 12, 2018, 03:31:00 PM »

Ok can you message me the model to download?? i will make an example for you if you do
Posted by: Nfsfan83
« on: November 12, 2018, 12:41:30 PM »

No one can help me???
Posted by: Nfsfan83
« on: November 09, 2018, 11:47:11 AM »

Posted by: Jay Doomed
« on: November 08, 2018, 10:16:29 AM »

I would have to see the model itself to know what's going on.
Posted by: Nfsfan83
« on: November 04, 2018, 06:43:50 AM »

I write to Duke64 but maybe someone have ideal how to replace model by own model:

I try this:

https://duke64nukem.com/2016/03/07/turok-dinosaur-hunter-importing-models-basic/

I try replace detai_plant15.bin by my grass model with new texture (texure I can replacing) but with model I have problem.

1. I copy detail_plant15.bin to root folder.

2. Than in game exportanimobj detail_plant15.bin

4. In root I have

detail_plant15.mtl
detail_plant15_node00.obj

5. In 3Ds Max 2009 I open detail_plant15_node00.obj and replace but my new grass model something like this:

https://img1.cgtrader.com/items/205145/bbdef8f6cf/large/realistic-grass-1-3d-model-low-poly-fbx.jpg

6. Export with mtl new obj

7. Copy to root folder

8. Copy all text from detail_plant15.mtl to detail_plant15.objdetail_plant15.mtl  - slash is correct

9. In game convertobj detail_plant15.obj and game has crash log :(

Any idea what is problem???
Posted by: Jay Doomed
« on: November 02, 2018, 10:26:31 AM »

Looks like you are having fun I like the vegetation jungle :)
Posted by: Nfsfan83
« on: October 31, 2018, 03:04:38 PM »

I begin a little re-texturing some objects :)

Palms from Far Cry 1:











And like you see palm have this same leafs what ground bush so Is it any way to:

1. Change main texture only for bush and keep for palm
2. Add new vegetation own model or replace original?



Posted by: Badger
« on: October 31, 2018, 02:41:14 PM »


But how you fixed that first portal in video 1:50 back you to my map not orginal map???

This map is not finish so be vigilant :D

I renamed the level to "level06.map", so the game thinks this is the original vanilla map it's replacing.

Will do, i'll be checking back :P
Posted by: Nfsfan83
« on: October 31, 2018, 07:54:44 AM »

I'm impressed. I write in comment under video:

"Great job !!! many new textures looks modern but amazing ;) in moment 4:09 I add many breakable palms so use it :) also in eariler moment after you leave the wooden logs I also many breakable palms"

But how you fixed that first portal in video 1:50 back you to my map not orginal map???

This map is not finish so be vigilant :D
Posted by: Badger
« on: October 30, 2018, 10:53:29 PM »



Use this as reference video to get an idea how people will play the map.  :t-rex:
Posted by: Nfsfan83
« on: October 30, 2018, 03:38:34 PM »

Guys please test my Jungle map and make some HQ video :)

https://drive.google.com/open?id=1IVt6lNsr8g1N1gMDPIQRZAtwBkLyurNl

only go in main path if you use portal than back, map back to normal :(

Open this map by make "levels" folder in root folder than in console

map levels\srjungle.map

Posted by: Nfsfan83
« on: October 29, 2018, 03:46:20 PM »

New preview :)

&feature=youtu.be
Posted by: Smoke39
« on: October 28, 2018, 04:02:30 PM »

Guys I don't know how but I change pivot to this:
how to back to nomal with arrows.

Press spacebar.
Posted by: Nfsfan83
« on: October 28, 2018, 03:01:05 PM »

Guys I don't know how but I change pivot to this:



how to back to nomal with arrows.

I need in editor few improvements:

1. All static meshes like terrain models in Turok original levels need have blocked button (I move palm tree than by mistake I move grass :( and no undo option so you know effect :)

2. Selected few models need be shown. No only last selected.

It is nice editor but like I made city tracks to Need For Speed 4 with editio need a lots of work to make better levels...
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