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Topic Summary

Posted by: Badger
« on: February 04, 2019, 07:56:00 PM »



 :chronosceptor:
Posted by: Badger
« on: September 19, 2018, 07:32:43 PM »

Just updated the patch for Turok+ 1.9

Still being updated, I've been busy with other things irl and with stuff in T2. Openworld is a long-term project for me, and I don't think it will ever truly be finished. A milestone I want to cross is to add twice as much gameplay than the vanilla game, but I don't want that to be the end, so very definitely not forgotten
Posted by: Duke64
« on: June 03, 2018, 12:05:00 AM »

Good job there nice update.

 :raptoid:
Posted by: Badger
« on: May 30, 2018, 07:54:02 PM »

Updated to 0.46!

-Changelog-

All:
-fixed some checkpoints
-lowered resolution of images to save major amounts of space while keeping texture clarity intact as much as possible

Openworld:
-added pets
-random storage boxes in unused building

Whiskey Everglades:
-added ladder back to main road
-added totem pole

Skriniya Canyon (formerly Greenworth Snowfields):
-initial release
Posted by: Badger
« on: April 06, 2018, 06:52:08 PM »

Hows everyone doing? :feather:

I'm giving a roadmap update of where I'm going with modding Turok, including Openworld:



So right now i'm working on getting Greenworth Snowfields to be up and running! I'm not releasing any pictures until release time, but this is going to be one of the more unique maps of Openworld, gameplay-wise.

After Snowfields is released, I've volunteered to help Behemoth Programmer make more Turok 2 coop maps. Really pumped to do these 2 projects going forward this year. I had a lot of delays and demotivation in 2017 concerning Turok, some of which was related to me not being focused, so I didn't make as much content as I hoped I would.

That and juggling my real life goals is whats kept Openworld from being comprehensible, I see a real path forward for Openworld in the future.

I'll keep ya'll posted.
Posted by: BehemothProgrammer
« on: February 18, 2018, 11:52:45 PM »

Another huge map lol. I liked all the treetop stuff and the attention to the ground heights under the water. I used that tree branch that comes out of the tree top platform as a walkway too in my mod, and I thought I was being clever :P. I especially liked that slanted treetop hut, that was a nice touch.
Posted by: Badger
« on: February 17, 2018, 05:40:16 PM »

Updated Openworld to 0.45 (yay)!!

Still tinkering with the turok+ patch, so thats broke. Ill update this message if it's working again.

UPDATE 2/18/18: Patch is working, all thanks to Smoke!
Posted by: Badger
« on: February 03, 2018, 05:27:44 PM »

Posted by: Duke64
« on: December 30, 2017, 12:00:00 AM »

Hey I was pretty busy with my own but this one and Iced Lost Land inspired me to make something winter real fast xD, my favorite though is xmas cave.. nice job.



:primagen:
Posted by: Dinosoid
« on: December 11, 2017, 02:11:38 PM »

.
Posted by: Badger
« on: December 11, 2017, 01:44:08 PM »

Openworld 0.44 is live, will edit main post to add GoG links.

Edit:....and posted :P
Posted by: Duke64
« on: November 29, 2017, 07:30:23 PM »

 :raptoid:

 Wants to take a dive, it is very similar to the Atlantic Ocean water.
Posted by: Jay Doomed
« on: November 29, 2017, 09:57:46 AM »

The water looks nice man real cool

 :chronosceptor:


New and Old water lmao still safe to drink
Posted by: Badger
« on: November 29, 2017, 08:18:58 AM »



New water textures
Posted by: Badger
« on: November 20, 2017, 04:52:54 PM »

Died by pepper.
The end.

Turok has transcended from lava and tar pits into pepper pits!
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