Modify message

Subject:
Message icon:

Last Edit: May 30, 2018, 07:55:32 PM
Attach:
(Clear Attachment)
(more attachments)
Restrictions: 4 per post, maximum total size 1024KB, maximum individual size 1024KB
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
Finish the word: Turok Dinosaur ******:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Badger
« on: April 06, 2018, 06:52:08 PM »

Hows everyone doing? :feather:

I'm giving a roadmap update of where I'm going with modding Turok, including Openworld:



So right now i'm working on getting Greenworth Snowfields to be up and running! I'm not releasing any pictures until release time, but this is going to be one of the more unique maps of Openworld, gameplay-wise.

After Snowfields is released, I've volunteered to help Behemoth Programmer make more Turok 2 coop maps. Really pumped to do these 2 projects going forward this year. I had a lot of delays and demotivation in 2017 concerning Turok, some of which was related to me not being focused, so I didn't make as much content as I hoped I would.

That and juggling my real life goals is whats kept Openworld from being comprehensible, I see a real path forward for Openworld in the future.

I'll keep ya'll posted.
Posted by: BehemothProgrammer
« on: February 18, 2018, 11:52:45 PM »

Another huge map lol. I liked all the treetop stuff and the attention to the ground heights under the water. I used that tree branch that comes out of the tree top platform as a walkway too in my mod, and I thought I was being clever :P. I especially liked that slanted treetop hut, that was a nice touch.
Posted by: Badger
« on: February 17, 2018, 05:40:16 PM »

Updated Openworld to 0.45 (yay)!!

Still tinkering with the turok+ patch, so thats broke. Ill update this message if it's working again.

UPDATE 2/18/18: Patch is working, all thanks to Smoke!
Posted by: Badger
« on: February 03, 2018, 05:27:44 PM »

Posted by: Duke64
« on: December 30, 2017, 12:00:00 AM »

Hey I was pretty busy with my own but this one and Iced Lost Land inspired me to make something winter real fast xD, my favorite though is xmas cave.. nice job.



:primagen:
Posted by: Dinosoid
« on: December 11, 2017, 02:11:38 PM »

.
Posted by: Badger
« on: December 11, 2017, 01:44:08 PM »

Openworld 0.44 is live, will edit main post to add GoG links.

Edit:....and posted :P
Posted by: Duke64
« on: November 29, 2017, 07:30:23 PM »

 :raptoid:

 Wants to take a dive, it is very similar to the Atlantic Ocean water.
Posted by: Jay Doomed
« on: November 29, 2017, 09:57:46 AM »

The water looks nice man real cool

 :chronosceptor:


New and Old water lmao still safe to drink
Posted by: Badger
« on: November 29, 2017, 08:18:58 AM »



New water textures
Posted by: Badger
« on: November 20, 2017, 04:52:54 PM »

Died by pepper.
The end.

Turok has transcended from lava and tar pits into pepper pits!
Posted by: Smoke39
« on: November 18, 2017, 09:38:57 PM »

Finally got around to trying this.  Here's some random thoughts:
Make the totem poles talk like gossip stones.
I killed all my friends, but they kept respawning.  Assholes.
You made me fight all those leapers for a pistol!?
Took a zipline to hell.  Skeleton raptor scared me. ):
Died by pepper.
The end.
Posted by: Jay Doomed
« on: August 22, 2017, 03:21:45 PM »

Nice Badger I could really use a new level on Turok right about now. I'l play it this week sometime. Maybe give some feedback excellent work mate.
Posted by: Badger
« on: August 21, 2017, 08:40:26 PM »

0.43 is here with a new level, enjoy ya'll, along with a new separate music zip to use on your root folder.
Posted by: Jay Doomed
« on: June 06, 2017, 02:20:47 PM »

Really nice Badger I'm going to give this a run on Friday I think :)
SimplePortal 2.3.6 © 2008-2014, SimplePortal