-Patch Installation Instructions-Steam Install:Make sure the following mods are subscribed to in this order:1. Openworld2. Turok +3. Openworld Turok+ PatchAfter this, hold the left ctrl button on your keyboard while left clicking so you can select and load multiple mods at once in the mod loader.GOG Install (or Steam if you choose to):Go to your root folder, place the .kpfs into the "mods" folder (if there is no "mods" folder, make it) and then run the game.Thanks to Smoke39 for helping me keep the patch up to date!
Do you have a download of your map not on steam? I dont use steam. Cool looking level.
Awesome man. I'm going to check your map out asap. Looks cool. I seen someone already said it but the bridge is really cool flipping it upside down to make it seem like a bridge with a roof.
I would like to hear what are your plans for this mod before I can give any toughts at all.
Looks nice I will try it out after I post this note. Can you tell me any information about sector properties values Arg 1 -> 6? I posted a note here. http://www.turokforums.com/t1-moddinguser-content/turok-dinosaur-hunter-mapping-guides/30/ Thanks - GazerI like the concept, Turok will probably reach a limit of how many of those plants you can put on the ground. I like the effect it gives though. Did you know that you can use shortcut 'shift + g' on keyboard to align your meshes? It looks like you have teleport pads but they didn't take me anywhere. I'm having trouble with that myself. went for a swim in the lake too. n1ce fishes. Gollum luvs fishes.
enemy drops
Check the DropItem function in scripts/enemy/enemy.txt for how Spawn Flags 2 are interpreted. They're listed in hex in the script, but they're in order, so you should be able to just count them. I can add a listing to my modding guide later, once I get a chance to properly verify them. I've been meaning to get some form of mapping reference started.
i dont know what to say, the monkeys wont dodont know what to say the monkeys wont do