This looks lovely seriously good job. I also played the shit out of this map on Duke Nukem 3D mp! Its one of those classic maps in DN3D mp. Hmm, perhaps throw this in Turok 2 for some mp also if you get bored :) Anyway, good job going to try this out now.Thanks. Oh cool didn't know it was a popular DN3D mp map. Yeah I'll try out the singleplayer on that map, never played that version of it before.
Extra:
I still have have the DN3D version too haha here it is if you get bored DN3D version has sp and mp:
https://drive.google.com/file/d/112d4aGvy9UlF4-gzmtHzyVZzzXFkdMgB/view?usp=sharing
Pretty rad, I was thinking of doing something similar but have been caught up with college. Glad to see you take a crack at this.Thanks. Alot of the features in these 2 maps have things that are not possible to do with vanilla turok scripts. I actually made this as a test for a addons package I'm working on (most likely just for myself, but if you look in the .kpf you can see the folder called BP_Addons). So everything that I did in the maps is made possible with this addon package I created. If you open the map in the editor with the mod in your mods folder you'll see all the new actors I have that make the map possible without doing any scripting for the map. I also made this as compatible as possible with other mods as I could. This mod doesn't overwrite any of the vanilla scripts at all except for one iggy.txt which I use as my entry point to include all my custom script files. So adding a new map is the same as it normally would be, except here I have a bunch of extra actors that are capable of doing much more, none of which are required to use. You could still use vanilla actors if none of that extra stuff was needed in your map. But Quake maps were a good test, it had alot of things Turok didn't have.
Curious, how easily do you think this could be extended? Like perhaps if I make my own custom Quake styled Turok maps. I figure it wouldn't be that hard to work with.
:treasure: :feather: :treasure: :feather: :treasure: good job once again:treasure: :treasure: :treasure: