Quote from: Rok on January 03, 2017, 11:43:42 AMWhy is Wizpigs head in the ground lol? Awesome idea what about something from Zelda OOT?!Well obviously he was in the hub as a statue.
Why is Wizpigs head in the ground lol? Awesome idea what about something from Zelda OOT?!
Who is better at modelling than me and can rip modules from N64 games and put them into a working obj format? I have done some but it is quite tough xD I think it would be pretty awesome to rip some random N64 game stuff into Turok. Snake showed me something he was working on and it gave me that idea. I want to put Diddy Kong Racing hub into Turok xD I also started messing with a 007 level. But hey with a model like this in the game where I can place it on the level editor (hard part for me) I could have it a working level in no time. If you have any of your own ideas for possible levels/models to put into Turok feel free to share also. Here is the two I was fooling around with:
Haha funny to look back at this thread now lol. Yep Dodongo's cavern and Big Boo's mansion those I extracted using Lemmy's plug in which is in credits for those two also, I still love this plug in it will last a long time. Most of that stuff is made from scratch though.
Ciao, hello, first time here for me, and its a great pleasure. Sorry for bad english.I dont much know about tools modding, but im good at having silly ideas!for levels suggestion:-DonkeyKong64 (for what i remember it was not a lot platformer and have a strong beat'em'up/shooter gameplay/design)-Jet Force geminifor both level and models:-ShadowMan-Body Harvest (probably not possible for the map cause was an open world, and the bug-foes models was low poly and lowres(and slow/statical behaviour), but i think the old style sci-fi feeling and visuals it have can be a real "overjoy" for old age nerd like me, and Tal'Set of course ahaha.