Posted by: Duke64
« on: August 06, 2016, 01:35:40 PM »Groovy
glad you got it down.

Posted by: Duke64« on: August 06, 2016, 01:35:40 PM »Groovy
![]() Posted by: Duke64« on: August 05, 2016, 06:59:28 PM »Oooh the Quake guy jump sound is a good sound love it. Cool idea.
Posted by: Smoke39« on: August 04, 2016, 10:48:48 PM »Audacity is the name of the program. Just opened the file in it, clicked File->Export..., and chose WAV. I also cleared the metadata in the dialog box that opens after you click save, but I dunno if that was required.
Posted by: Smoke39« on: August 04, 2016, 10:26:44 PM »Well, shit. I was asking all these questions assuming that the game wasn't overriding the wav file properly, but the problem is the game thinks there's something wrong with the wav file. I opened it in audacity and simply re-exported it to see if it would fill in whatever header or whatever the game thought was missing, and it seems to be working properly. I guess Quake just uses an old and/or hacky wav format or something.
Sorry, man, my first question should've been to clarify what the actual problem was. Anyway, here's the re-exported version. Posted by: Dinosoid« on: August 04, 2016, 10:09:53 PM ».
Posted by: Smoke39« on: August 04, 2016, 10:02:27 PM »Just as an attachment should be fine.
Posted by: Smoke39« on: August 04, 2016, 09:53:35 PM »I meant the actual file itself, not a screenshot of it.
Posted by: Smoke39« on: August 04, 2016, 09:36:19 PM »There's no "sounds" folder in the same folder as sobek.exe, right?
No other kpf files in the mods folder? Can you post the kpf for your mod? Posted by: Smoke39« on: August 04, 2016, 09:19:31 PM »So I jet leave it as it is? No need to move the folder around?This step is just to have easy access to the game's data. It doesn't modify the game, as long as it's not all in the same folder as sobek.exe. And to create a KPF file I just need to right click and select "WinRAR ZIP archive.zip" and add the following folders sounds - waves - and drag jumpp.wav inside the wave folder am I right? After Im done I change the extension to KPF?This sounds correct. sounds/waves/jumpp.wav inside a zip file with the extension changed to kpf. Is your custom kpf in the mods folder? The mods folder goes in the same folder as sobek.exe. Posted by: Duke64« on: August 04, 2016, 08:23:58 PM »Inside your Turok folder there is a file named Game.kpf rename it to Game.zip. Then you can open it and see all the data for the game. Like textures, model files, scripts, defs, and you know the data inside. You can take all of that stuff out of the zip now into any folder you want. You could even make a new folder called Turok mods on your desktop and put it all there. Once you take all the files out of the zip rename game.zip back to game.kpf
Posted by: Jay Doomed« on: June 15, 2016, 11:24:15 AM »I been working on more blood I vant your blood
![]() Posted by: Jay Doomed« on: June 14, 2016, 01:14:46 PM »Let's just make a community mod everyone contribute something in it and then we release it on moddbHell yeah I learned a little now, you can count me in for something for sure.You already know ![]() Posted by: Rok« on: June 11, 2016, 11:23:02 AM »I learned a little now, you can count me in for something for sure.
Posted by: Duke64« on: June 11, 2016, 02:44:28 AM »Let's just make a community mod everyone contribute something in it and then we release it on moddb I already have a decent moddb profile going on and I could easily accredit everyone involved on the front page. Just call it "TurokForums mod" or something. I know it can be tough but I think we can work it out with what is good for the mod. I know I should show some more of my testings but that's what most of everything I did was testing learning what some of the things do, it takes time. I have something decent to show all Turok buddies soon hopefully I give some hope.
I think we should just focus on making Turok the same with special effects that makes it special. You don't have to repaint an entire picture here Turok is already near perfectly painted. Posted by: Rok« on: June 10, 2016, 09:52:26 AM »Going to be checking this out more today
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