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Type ot the full word: TUR**:
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Topic Summary

Posted by: Nfsfan83
« on: December 28, 2015, 09:52:59 AM »

I did it thanks again Duke, but I have a problem with rotating sound it is gatlin2a, I made own but I can't replace, shooting sound is replace good.

Check this, still I working on better sound like Predator Painless :D



I also check textures, very similar to NFS tracks editing :D
Posted by: Duke64
« on: December 27, 2015, 03:56:47 PM »

I just wondering, can we change sounds in Turok, I mean replace minigun sound with own sound.

Yes you can and it should work if you follow the steps above it will give you access to everything including the sounds. Find the sound you want to replace, then pick a new sound and name it the same as the sound you want replaced. Then just replace the one in your game folder with the new one. Your looking for gatlin1p.wav and gatlin2a.wav in sounds/waves :)
Posted by: Nfsfan83
« on: December 27, 2015, 02:31:35 PM »

I just wondering, can we change sounds in Turok, I mean replace minigun sound with own sound.

Example:

Posted by: Rok
« on: December 27, 2015, 02:43:14 AM »

I would be interested in everything having the retro look. With the way it plays now.

Anybody find a way to disable fog completely yet? I like fog in Turok but I wanted to experiment.
Posted by: Duke64
« on: December 26, 2015, 01:19:05 PM »

dropping some links here, umm triple post :)


my first little test mod, a golden gun
https://drive.google.com/file/d/0B2uSUNwSn0WpWERfVEV1VUoyaUE/view?usp=sharing

Also this one was made over at steam, but with the poor fileplanet host, and steam going off and on I decided to share it here.

Nearest texture filter mod - (by: Iazu)
https://drive.google.com/file/d/0B2uSUNwSn0WpYWNDSXY0ME02djQ/view?usp=sharing

The game runs with a linear filter, just like the N64 and PC version, but it's a simple one line edit of ALL the material files (*.kmat) to change the whole game over to a retro pixelated look (look closely at the golden gun screenshot, both mods are in it)

Hahah reminds me of Duke Nukem's gold pistol :))
Posted by: Nfsfan83
« on: December 26, 2015, 12:35:53 PM »

If I get to my hands editor...guys You see nice levels made by me :D

Check my NFS 4 city tracks :)

https://www.youtube.com/user/superbravo666/featured
Posted by: Drek
« on: December 26, 2015, 12:14:13 PM »

dropping some links here, umm triple post :)


my first little test mod, a golden gun
https://drive.google.com/file/d/0B2uSUNwSn0WpWERfVEV1VUoyaUE/view?usp=sharing

Also this one was made over at steam, but with the poor fileplanet host, and steam going off and on I decided to share it here.

Nearest texture filter mod - (by: Iazu)
https://drive.google.com/file/d/0B2uSUNwSn0WpYWNDSXY0ME02djQ/view?usp=sharing

The game runs with a linear filter, just like the N64 and PC version, but it's a simple one line edit of ALL the material files (*.kmat) to change the whole game over to a retro pixelated look (look closely at the golden gun screenshot, both mods are in it)
Posted by: Drek
« on: December 25, 2015, 03:40:13 PM »

I just did a quick push test on the kex engine.

I did a Photoshop action to batch scale all the textures to 4x the original resolution. The game handled them fine, pre map loading time went from less than 1sec to a solid 2seconds.

This means a standard high res pack should be doable fairly easy. Anyone in the community looking to make high res textures should aim for 4x resolution, and try to keep the original feeling intact. Same color scheme...
Posted by: Drek
« on: December 25, 2015, 12:42:10 PM »




Quote
KAISER SAYS:
"Turok EX Level Editor coming soon!"

http://steamcommunity.com/sharedfiles/filedetails/?id=583186978

Posted by: Duke64
« on: December 23, 2015, 06:31:13 PM »

So far from the time I spent seeking through the files it does remind me of Doom and Duke modding. I learned quite a bit of Duke modding so looking at some of this plus the level files are labeled .map makes me feel at home.
Posted by: MaxMan
« on: December 23, 2015, 03:31:43 PM »

I really hope to see some cool stuff in here :) if you want feedback I can always give it
Posted by: The_EyeofTurok
« on: December 23, 2015, 12:08:28 PM »

has anyone noticed how similar this modding is to Doom?

I really see the similarity here Kaiser did use to mod for Doom I think so that's probably one reason :D Love it to btw
Posted by: Jay Doomed
« on: December 23, 2015, 11:42:54 AM »

Thanks for explaining this 64, also has anyone noticed how similar this modding is to Doom? It is very similar to classic games like Duke Nukem 3d modding also. Love it, thanks Kaiser couldn't of asked for it any other way :)

It still has its differences as every engine would but this is very similar. Going to be taking sometime out to learn much over xmas break :)
Posted by: Duke64
« on: December 22, 2015, 07:34:49 PM »

A section for this was asked for and I agree because I am currently messing around in it myself also. Nobody ever asked for any other mod section before but imo it makes it easier to read. If some members want to discuss regular talks or post videos its the Turok 1 section. The user content sections needs to be separated. With the level editor coming, there is high purpose for this and the suggestion made me act. I also thought this would be good for any of the games that are moddable T2 and T4. 

Also, I think everyone is entitled to there own thread if they want to share something the forum is not messy it has more members and posters now. For example having one general thread for mods and maps would be messy and could also lead to confusion on who members are responding to. Here members can release in easy format as there own thread.

Example mod thread name- Release: Shotgunfix.kpf or New: Shotgunfix.kpf

Example map thread- Release: lostland.map or New: lostland.map


Could be however you want it but try to go towards it being some sort of release if anyone wants to. Don't make me be first :P
Posted by: The_EyeofTurok
« on: December 22, 2015, 08:45:38 AM »

Rok just make a questions thread :) I have some to actually. But yeah I saw scorpion in Turok lol I think im traumatized from it xD. Did anybody see the high res textures stuff being worked on?  I'm not interested in high res textures myself but it sure looks pretty cool.
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