Posted by: Duke64
« on: January 01, 2016, 01:54:15 AM »Its a happy I am Turok new years heh thanks to Kaiser and Night Dive. Level editor is real, it is coming soon but this is just testing please keep here 
Happy new years.




Happy new years.



Posted by: Duke64« on: January 01, 2016, 01:54:15 AM »Its a happy I am Turok new years heh thanks to Kaiser and Night Dive. Level editor is real, it is coming soon but this is just testing please keep here
![]() Happy new years. ![]() ![]() ![]() Posted by: DarkShadowRage« on: December 31, 2015, 10:12:08 PM »http://steamcommunity.com/sharedfiles/filedetails/?id=589509477&fileuploadsuccess=1
![]() Beta testing the Turok Editor Posted by: Nfsfan83« on: December 30, 2015, 06:26:57 AM »Kaiser posted this picture as a screenshot wanted to share here when I could. Its a map that comes with the level editor my guess is it may be some type of an example map. Either way it looks good to me Awswome kick ass editor map ![]() ![]() About sound replaceing, can always need change wav to 11000 hz frequency or can I have 44000hz??? Posted by: Jay Doomed« on: December 30, 2015, 01:43:25 AM »Now that looks pretty bad ass I can't wait to try and use this level editor. Hurry hurry
![]() Posted by: Duke64« on: December 29, 2015, 03:21:06 PM »Kaiser posted this picture as a screenshot wanted to share here when I could. Its a map that comes with the level editor my guess is it may be some type of an example map. Either way it looks good to me
![]() http://steamcommunity.com/sharedfiles/filedetails/?id=585837917 Posted by: Nfsfan83« on: December 28, 2015, 09:52:59 AM »I did it thanks again Duke, but I have a problem with rotating sound it is gatlin2a, I made own but I can't replace, shooting sound is replace good.
Check this, still I working on better sound like Predator Painless ![]() I also check textures, very similar to NFS tracks editing ![]() Posted by: Duke64« on: December 27, 2015, 03:56:47 PM »I just wondering, can we change sounds in Turok, I mean replace minigun sound with own sound. Yes you can and it should work if you follow the steps above it will give you access to everything including the sounds. Find the sound you want to replace, then pick a new sound and name it the same as the sound you want replaced. Then just replace the one in your game folder with the new one. Your looking for gatlin1p.wav and gatlin2a.wav in sounds/waves ![]() Posted by: Nfsfan83« on: December 27, 2015, 02:31:35 PM »I just wondering, can we change sounds in Turok, I mean replace minigun sound with own sound.
Example: Posted by: Rok« on: December 27, 2015, 02:43:14 AM »I would be interested in everything having the retro look. With the way it plays now.
Anybody find a way to disable fog completely yet? I like fog in Turok but I wanted to experiment. Posted by: Duke64« on: December 26, 2015, 01:19:05 PM »dropping some links here, umm triple post Hahah reminds me of Duke Nukem's gold pistol ![]() Posted by: Nfsfan83« on: December 26, 2015, 12:35:53 PM »If I get to my hands editor...guys You see nice levels made by me
![]() Check my NFS 4 city tracks ![]() https://www.youtube.com/user/superbravo666/featured Posted by: Drek« on: December 26, 2015, 12:14:13 PM »dropping some links here, umm triple post
![]() ![]() my first little test mod, a golden gun https://drive.google.com/file/d/0B2uSUNwSn0WpWERfVEV1VUoyaUE/view?usp=sharing Also this one was made over at steam, but with the poor fileplanet host, and steam going off and on I decided to share it here. Nearest texture filter mod - (by: Iazu) https://drive.google.com/file/d/0B2uSUNwSn0WpYWNDSXY0ME02djQ/view?usp=sharing The game runs with a linear filter, just like the N64 and PC version, but it's a simple one line edit of ALL the material files (*.kmat) to change the whole game over to a retro pixelated look (look closely at the golden gun screenshot, both mods are in it) Posted by: Drek« on: December 25, 2015, 03:40:13 PM »I just did a quick push test on the kex engine.
I did a Photoshop action to batch scale all the textures to 4x the original resolution. The game handled them fine, pre map loading time went from less than 1sec to a solid 2seconds. This means a standard high res pack should be doable fairly easy. Anyone in the community looking to make high res textures should aim for 4x resolution, and try to keep the original feeling intact. Same color scheme... Posted by: Drek« on: December 25, 2015, 12:42:10 PM »![]() Quote KAISER SAYS: http://steamcommunity.com/sharedfiles/filedetails/?id=583186978 Posted by: Duke64« on: December 23, 2015, 06:31:13 PM »So far from the time I spent seeking through the files it does remind me of Doom and Duke modding. I learned quite a bit of Duke modding so looking at some of this plus the level files are labeled .map makes me feel at home.
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