Posted by: Smoke39
« on: May 25, 2016, 06:29:28 PM »Here're some random notes of mine, including some kfx reference. It's incomplete and may have some errors (since it's based purely on observation), but still covers some cryptic stuff.
Posted by: Smoke39« on: May 25, 2016, 06:29:28 PM »Here're some random notes of mine, including some kfx reference. It's incomplete and may have some errors (since it's based purely on observation), but still covers some cryptic stuff.
Posted by: Jay Doomed« on: May 25, 2016, 09:21:55 AM »I am pretty sure I know what step on importing models your talking about here hehe. Its step 9 of importing models how would I ever know that the slashes go backwards by themselves :S I won't actually need to import any models into the game though I love the models and weapons how they are already but its great to know. I mostly been messing with kfx files but it can be tedious individually testing what each line does for each effect. But its totally worth it... its just that I don't have much time to really do anything but i'm sure I will have something kind of cool some day. Posted by: Duke64« on: May 24, 2016, 05:35:15 PM »I am pretty sure I know what step on importing models your talking about here hehe.
Posted by: Jay Doomed« on: May 24, 2016, 09:30:27 AM »I actually wrote up another guide some time ago and didn't share it here but if you all would like to check them out go here. The latest guide explains how to import/replace a model in the game. Ohhh damn so that's why I couldn't get a model in damn thanks a lot for the guide(s) Dude. Posted by: Duke64« on: May 11, 2016, 05:50:58 PM »I actually wrote up another guide some time ago and didn't share it here but if you all would like to check them out go here. The latest guide explains how to import/replace a model in the game.
https://duke64nukem.com/category/turok-dinosaur-hunter-guides/ Also, I made a little video for my guides I know I got a lot more to write up but its a start ![]() Posted by: Rok« on: May 05, 2016, 05:27:13 PM »thankspretty awesome sounding though. Posted by: Duke64« on: April 27, 2016, 07:19:55 PM »Don't worry Doom I personally will get some things up eventually. I have been quite busy but i'm always in Turok.
Posted by: Jay Doomed« on: April 23, 2016, 09:46:08 PM »Sounfs pretty perfect for it man I hope to see more experimenting in the modding guys. Its still great to see for me
Posted by: Duke64« on: April 22, 2016, 07:00:54 PM »It sounds more sci-fi like and that is quite fitting for it
![]() Posted by: Nfsfan83« on: April 22, 2016, 08:25:35 AM »thanks
![]() Check it, from Fortress 1993 movie Is a little bit diffrent from original This movie in 1:22:20 moment Posted by: Duke64« on: April 21, 2016, 01:58:37 PM »The sound wav file for the Pulse Rifle is called "mchgun2p.wav" and the ksnd file is named "machine_gun_shot_2.ksnd"
Posted by: Nfsfan83« on: April 21, 2016, 09:40:00 AM »Guys need help which sound is for Pulse Riffle in game:
I try cool change ![]() Posted by: ひまわりくん« on: January 15, 2016, 03:15:44 PM »I wonder if we'll be able to import maps between the games.
If it's possible, then imagine playing primagen's lightship with the speed and weapons of Turok 1 Posted by: Jay Doomed« on: January 15, 2016, 01:59:19 PM »It actually looks really nice wow thats pretty exciting there. Winder when the game editor will become available for us I'm hoping its really soon to, really excited to give it a try and poke around with the tools. The picture by Kaiser is pretty great and shows some more of what is possible now for Turok. Posted by: The_EyeofTurok« on: January 15, 2016, 01:41:21 PM »It actually looks really nice wow thats pretty exciting there. Winder when the game editor will become available for us
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