Author Topic: Turok Dinosaur Hunter modding (Get started) Basics Guides  (Read 76398 times)

Offline Smoke39

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Re: T1 modding (Get started)
« Reply #70 on: June 04, 2016, 05:42:02 AM »
Updated the guide with some initial fx info.  There's still plenty more to do, but I feel like it's a pretty solid start.

Offline Rok

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Re: T1 modding (Get started)
« Reply #71 on: June 04, 2016, 03:42:57 PM »
Thanks for taking extra time to do thatand explain. Going to check this out now man! Have no doubts it will help Smoke really captures detail. Yes duke on_impact has that one and is interesting. So generic_10 is the impact when you cause damage to them. Now to study what they do individually thanks all.
Raptor Rok is metal.

Offline Smoke39

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Re: T1 modding (Get started)
« Reply #72 on: June 04, 2016, 10:02:25 PM »
I added a link to a big script API reference provided by BehemothProgrammer on the Steam forums.  Probably won't mean much to anyone without a decent understanding of how things work already, but it should make it significantly easier to write the scripts section of the guide itself.

Offline Duke64

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Re: T1 modding (Get started)
« Reply #73 on: June 06, 2016, 10:59:29 PM »
That looks pretty niice though and organized good job to that guy.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Smoke39

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Re: T1 modding (Get started)
« Reply #74 on: June 06, 2016, 11:53:35 PM »
Yeah, it's a great reference to have available.

Made major progress on the fx section.  Every property I'm aware of is listed, and almost everything has a description now, except for a few that I need to spend some time coming up with clear phrasing for, and a few flags that are still a mystery to me.

Offline Jay Doomed

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Re: T1 modding (Get started)
« Reply #75 on: June 08, 2016, 12:48:03 PM »
Hell yeah! I'm going to go over this man learning more won't hurt any. And yeah that script reference is good no idea who that is tell him I say thanks if possible.
"Whatever it is, it doesn't belong in this world."

Offline Rok

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Re: T1 modding (Get started)
« Reply #76 on: June 10, 2016, 09:52:26 AM »
Going to be checking this out more today :)
Raptor Rok is metal.

Offline Duke64

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Re: T1 modding (Get started)
« Reply #77 on: June 11, 2016, 02:44:28 AM »
Let's just make a community mod everyone contribute something in it and then we release it on moddb I already have a decent moddb profile going on and I could easily accredit everyone involved on the front page. Just call it "TurokForums mod" or something. I know it can be tough but I think we can work it out with what is good for the mod. I know I should show some more of my testings but that's what most of everything I did was testing learning what some of the things do, it takes time. I have something decent to show all Turok buddies soon hopefully I give some hope.

I think we should just focus on making Turok the same with special effects that makes it special. You don't have to repaint an entire picture here Turok is already near perfectly painted.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Rok

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Re: T1 modding (Get started)
« Reply #78 on: June 11, 2016, 11:23:02 AM »
I learned a little now, you can count me in for something for sure.
Raptor Rok is metal.

Offline Jay Doomed

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Re: T1 modding (Get started)
« Reply #79 on: June 14, 2016, 01:14:46 PM »
Let's just make a community mod everyone contribute something in it and then we release it on moddb
Hell yeah

I learned a little now, you can count me in for something for sure.
You already know :)
"Whatever it is, it doesn't belong in this world."

 

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