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Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: Rok
« on: December 25, 2016, 12:37:58 PM »

Thank you for guides going to look into this also after xmas. Awesome job guys.
Posted by: Dinosoid
« on: December 25, 2016, 06:26:12 AM »

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Posted by: Dinosoid
« on: December 25, 2016, 04:43:14 AM »

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Posted by: Dinosoid
« on: December 25, 2016, 04:25:22 AM »

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Posted by: Dinosoid
« on: December 25, 2016, 03:13:57 AM »

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Posted by: Dinosoid
« on: December 25, 2016, 03:12:20 AM »

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Posted by: Duke64
« on: December 25, 2016, 02:06:05 AM »

So the test map now plays when you hit test?

And that sounds like you need some help with sector mode. I plan to go over it soon I have started but sector mode can get pretty complex but for normal its not as complicated as it seem.

I will say something that may help for the moment. To work in sector mode make sure you are in sector mode and if you right click you will place a vertice. Which is the purple square hehe. You need to connect the sectors to your purple squares simply said.

To use any of the sector modes you must first cntrl+left click a sector so you have a sector selected first.

If a mesh doesnt highlight I know 2 things I would try:

1. Try to select everywhere around it some models have strange hitboxes because of the odd shapes of all of them.

2. I would try to see if its an actor so I would switch to actor mode and then try to select it
Posted by: Dinosoid
« on: December 24, 2016, 08:35:26 PM »

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Posted by: Dinosoid
« on: December 24, 2016, 04:12:47 PM »

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Posted by: Duke64
« on: December 24, 2016, 03:46:36 PM »

Hey see here is the thing. I don't know if its possible to actually add sectors if there are no sectors! You need to start your map with _default.map. Here its not much of a guide Kaiser and the guys are knee deep in Turok 2 busy as they mentioned in an announcement its being worked on. I thought there was some guide somewhere that helped already I believe :S Here is how you want to start a map. I added the small new guide starting a map to the original post also.

Please read through this hole guide its highly important! https://duke64nukem.com/2016/12/24/turok-dinosaur-hunter-starting-a-map/
Posted by: Duke64
« on: December 24, 2016, 03:52:45 AM »

Let me make this guide its heavily needed I had a look at the guide pdf by Daniel and its quaite strong! I approve of that pdf guide maybe sometimes its a lot to read at once.

Posted by: Dinosoid
« on: December 24, 2016, 03:49:26 AM »

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Posted by: Duke64
« on: December 24, 2016, 02:21:51 AM »

Thanks Duke. I apologies if I annoyed you with all these questions. I'm putting the PDF file to good use!

No problems here with helping. Ask away I will answer when I can dude.

So in my first guide it shows you sector mode. Its this button

So click on that button first before seeing.

This is highly important I say consider this before you continue on your map any. When you click the sectors mode what does the editor show?

This is what I don't want you to see! No red sectors on map is no!



This is what I want you to see. Sectors are the red colors that go over the map.



Also my guide will explain this much more.
Posted by: Dinosoid
« on: December 24, 2016, 12:49:12 AM »

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Posted by: Duke64
« on: December 24, 2016, 12:35:20 AM »

I will go over sectors in this guide also its quite a bit to go over but its not so much I will do a general info on sectors. Later I can go over the more complex sector stuff. But sectors are really important Turok can not travel without sectors or beyond sectors. I imagine he can't even spawn if there is no sectors. And they aren't as hard as it would seem but its probably important for someone to go over this glad someone is mapping ye.
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