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Topic Summary

Posted by: Gazer
« on: January 07, 2017, 02:24:21 AM »

Here's a video of my Kex editor with no buttons (OK and Cancel buttons at the bottom) in the actor properties window. Sorry Dead Link I removed it. I think the description is clear though!

 You'll see that even though I was hitting enter after marking spawn flags, they would be dismissed because the buttons were not used.

Posted by: Duke64
« on: January 06, 2017, 05:40:00 PM »


So A Note: If your on Win7 and your desktop theme uses display modifier to increase all text size, then your important buttons on Turok Kex editor v1.0.3 will be obscured and the actor properties window will not function properly.

I never seen the missing ok button good to know dude.

Wouldn't say to much effort because it solves the hole issue now if people search these things and read now they can get a solution or simply figure out how to do it in general. I for example am not a mapper I need all steps. But I don't have this missing ok button.
Some of it can seem so complex at times especially for anyone who never made a map before though but I want to also see maps from users who never made a map. If Turok motivated you to try that's awesome!  I really want to see some maps all. Smaller maps larger maps I don't care. Maps with the Turok essence, atmoshpere, and feel of Turok Dinosaur Hunter. I mostly like a made from scratch using the original games assets level and bang!

Yes make more videos! Thanks

I will probably just make a workflow video and go through steps can maybe learn as I build it heh or something next idk yet. I will though.

Posted by: Jay Doomed
« on: January 06, 2017, 12:20:29 PM »

Projectile attack 1/Projectile Attack 2: Good for enemies with weapons or any enemy that fires a projectile. Monsters are specific to them though, so if your monster isn't firing any projectiles on projectile attack 1 try to use projectile attack 2. While testing switch between them on different attacks to get the correct 1.



Oh man I was struggling with these and you're right the projectile attacks are specific to enemies they don't always work with one enemy so you have to try between them both.

Yes make more videos! Thanks
Posted by: Rok
« on: January 06, 2017, 10:23:59 AM »

Wouldn't say to much effort because it solves the hole issue now if people search these things and read now they can get a solution or simply figure out how to do it in general. I for example am not a mapper I need all steps. But I don't have this missing ok button.
Posted by: Gazer
« on: January 06, 2017, 01:40:31 AM »

Oh Thank You Duke64 I knew that you were The Man. You spent way too much effort, because the problem was with the editor, on my end. My editor was missing the "OK" and "Cancel" buttons at the bottom of the Actor Properties window. To make a long story short, I contacted NightDive studios and one of the guys there figured it out for me. If you don't click "OK" after you make changes to the spawn flags then they uncheck themselves. What a day figuring that one out.

So A Note: If your on Win7 and your desktop theme uses display modifier to increase all text size, then your important buttons on Turok Kex editor v1.0.3 will be obscured and the actor properties window will not function properly.

Here's the full thread you can read for more info if you need more info, or contact me directly. http://forums.nightdivestudios.com/index.php?threads/turok-kex-editor-1-0-3-help.100/

I used to make some cool maps for Q3, I still like to play and it's fun mapping for the Turok style and the newer quake3 style stuff. The DOOM 2016 Snapmap is fun too. I am really looking forward to Quake Champions in 2017 and then eventually getting GTKRadiant for DOOM 2016. It will come sometime this year.

So I hope I can dazzle you with my mapping creativity and I love what your doing, looking forward to your next map that you've been mentioning. I bet your working on it now!  ;D
Thanks Again, Gazerbeam
Posted by: Rok
« on: January 06, 2017, 12:56:35 AM »

How to make monsters and enemies work and attack is pretty simple I just had no time earlier.  (Starting with the basics I will update this list to get into the more complex things) Added new guide to op.

1.) Go into actors edit mode and cntrl+click the monster.

2.) Right click the selected monster and go to properties.

3.) Go to Spawn Flags 1


Basic Monster spawn flag selections:

Solid: Makes actor solid

Projectile attack 1/Projectile Attack 2: Good for enemies with weapons or any enemy that fires a projectile. Monsters are specific to them though, so if your monster isn't firing any projectiles on projectile attack 1 try to use projectile attack 2. While testing switch between them on different attacks to get the correct 1.

Snap to Floor: Makes the enemy/monster stay on the floor even after death. You want to choose this one.

Cast Shadow: Cast's a shadow for the monster

Use Strong Attacks: Makes enemy use the stronger attacks

Use Weak Attacks: Monster does weak attack

Hit ok and close the properties tab. Save map and now the monster will work.




I did even attach the map here. I thought it would be cool to start trying to use videos also to go with text. This is my first one I thought it was a small task so good for a first video guide.




Thanks! Noobs like me can learn when I look back at it.
Posted by: Duke64
« on: January 06, 2017, 12:05:31 AM »

How to make monsters and enemies work and attack is pretty simple I just had no time earlier.  (Starting with the basics I will update this list to get into the more complex things) Added new guide to op.

1.) Go into actors edit mode and cntrl+click the monster.

2.) Right click the selected monster and go to properties.

3.) Go to Spawn Flags 1


Basic Monster spawn flag selections:

Solid: Makes actor solid

Projectile attack 1/Projectile Attack 2: Good for enemies with weapons or any enemy that fires a projectile. Monsters are specific to them though, so if your monster isn't firing any projectiles on projectile attack 1 try to use projectile attack 2. While testing switch between them on different attacks to get the correct 1.

Snap to Floor: Makes the enemy/monster stay on the floor even after death. You want to choose this one.

Cast Shadow: Cast's a shadow for the monster

Use Strong Attacks: Makes enemy use the stronger attacks

Use Weak Attacks: Monster does weak attack

Hit ok and close the properties tab. Save map and now the monster will work.




I did even attach the map here. I thought it would be cool to start trying to use videos also to go with text. This is my first one I thought it was a small task so good for a first video guide.


Posted by: Duke64
« on: January 05, 2017, 09:32:03 PM »

Ahh yes I forgot to add the get started part in the op. I added to original post now to be more specific. Yeah hopefully if anyone needs help the ppl here we can try to help some. Yeah google analytics xD Turok user map, Turok mapping guides, help with Turok mapping, Turok editor, black screen test play lol. Hey I would also like to note that you can simply type "Developer 1" in the console while the game is launched.

Well thanks but it's like I always will say it is the members who make the forum, glad you enjoyed Jungle Falls. Hope to see more maps for Turok.

Posted by: Gazer
« on: January 05, 2017, 02:27:45 PM »

Hi, I am new to this forum and looking for mapping brethren (help) as well. I was very happy to find the "Jungle_Falls" level and enjoyed that a lot. There is a basic question that I saw here which will help a lot of nubs, because I couldn't find the answer when it happened to me.

When I fired up the editor the first time, I loaded up the "tutoriallevel.map" which is meant to be used in connection with "Turok_Editor_Guide.pdf". These are both found in your (C:\Program Files (x86)\Steam\steamapps\common\Turok-Dinosaur Hunter) game folder. The maps are in the 'tutorial' folder. So when I hit the > (play) button in the editor, the game engine would start up but I only got a black screen and no way to exit the game except cntrl-alt-delete.

So the problem is basic. In the game folder there are .configuration files (.cfg) which can be edited with notepad. You must open the one named config.cfg and add a line of text to it to allow the developer_maps to run. The .cfg files are scripts and the format that you use will become commands in the game engine so there are rules to follow when editing config files. Google '.cfg files' if that is giving you a problem.

So -- add this line to your config.cfg - seta developer "1" - then save the config and close it. Now the game engine will now recognize your .map files and no more black screen.

Hey My First Post! WhoooYaaa  ;D

For Google Sake I'm adding Turok Editor Black Screen here so maybe others will find this post too. Thanks Duke64, for this nice place to share stuff like this.
Posted by: Jay Doomed
« on: January 05, 2017, 01:22:06 PM »

Thanks dude very much appreciate time taken out to help us xD HELP I NEED HELP. I really do though lol.
Posted by: Duke64
« on: December 29, 2016, 02:26:45 PM »

Of course I will dude. I have been sick last few days. Starting to come back around today. Hope to get some more things up here for guides while working on this next map release.

xD is that you Rok?

Posted by: Rok
« on: December 29, 2016, 12:23:57 AM »

I sent you question in pm if you can make a guide of that maybe then thanks!
Posted by: Duke64
« on: December 25, 2016, 02:09:00 PM »

I understand the editor at some extend. Can you tell me how to activate the sky and sun please

Sure that is connected with sector mode. Cntrl+ left click on your sector to select it. Then right click the selected sector and go to properties. Go to the settings tab.

You must have the fog color as black if you see a black sky with no sun. Sky height is how close the sun looks I believe.





Posted by: Rok
« on: December 25, 2016, 12:37:58 PM »

Thank you for guides going to look into this also after xmas. Awesome job guys.
Posted by: Dinosoid
« on: December 25, 2016, 06:26:12 AM »

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