So here we are and my mapping is slooowing waaaay dooown, because I am working a lot in
'Sector Edit' mode. Could you wonder why work is slow? I'm finding that what works in one map file, might not work the same in the next map file. I'm referring specifically to teleporting and actor>misc>warp points. And I'm also seeing that in the vanilla levels the map sectors have a lot of Arg1 -2 -3 -4 numbers that I cannot understand.
On Turok steam page (or page on steam)
http://store.steampowered.com/app/405820/ it says that the editor has 'Full Manual Available' has anybody found that?
Smoke39 and Duke64 you guys have been helping a lot I appreciate you work. And everyone else too. So I need more. I probably need a little break from this and things will clear up as my head is foggy like Turok sky. But I would like to know what you guys know about sector properties and teleporting. Setting up the checkpoints was simple enough and I recommend trying those for begginners (I am one). I have a teleport from one point to another inside the same map file. I have that working in the editor and then I have it working in a kpf file also. I see that is not a simple thing to take for granted. Because at the next save map the same teleport doesn't work. You see I understand my description is confusing, I am confused. I think the game is buggy, but I'm not sure since I'm trying to copy what I see in vanilla maps and no documentation to back me up.
So any general information about sector properties specifically Arg 1 - 6 definitions, or any documentation that might help with teleporting would be useful. For example, why do most sectors in vanilla levels have Arg 6 value of 1024? Arg 1 is where I'm putting my misc>warp point TID with the map level00 number in Arg 2. etcetera -etcetera -ect - what manual? Arg 3 = 10150 pwn me!
Thanks Guys - Gazer