Posted by: Gazer
« on: February 01, 2017, 09:24:35 PM »Hi Smoke39, so is this correct; the teleport system depends on the mapid_0x info in the mapInfo.txt file to work. And the editor uses the same file when testing a map in the editor dev mode?
That's something I can try to get it working. I've read the pdf guide and it does not explain what the Arguments are for, besides the few specific events in the guide that reference them. They obviously hold information not mentioned in the guide. Would you know anything about those functions? I have to leave for a while.
Thank You much - Gazer
EDIT: So by editing the mapInfo.txt and creating a unique mapid_101 as noted in the pdf guide and directed by Smoke39, my teleport works properly. I see that the editor recognizes the folders and files in root directory above priority when in dev mode as it does with the texture folder and this is a direct access to override the default conditions of the original Turok game.kpf. I was building test.kpf files over and over each time trying to get the teleporter to work. I must have recycled 50 of them. Thanks Smoke39 for that info.
Do you have an idea what the 'Arg 6 - 1024' on sector properties is a reference to? I'd like to publish a map soon and I'm trying to figure out the finer points.
Thank You Smoke you are Turok.
That's something I can try to get it working. I've read the pdf guide and it does not explain what the Arguments are for, besides the few specific events in the guide that reference them. They obviously hold information not mentioned in the guide. Would you know anything about those functions? I have to leave for a while.
Thank You much - Gazer
EDIT: So by editing the mapInfo.txt and creating a unique mapid_101 as noted in the pdf guide and directed by Smoke39, my teleport works properly. I see that the editor recognizes the folders and files in root directory above priority when in dev mode as it does with the texture folder and this is a direct access to override the default conditions of the original Turok game.kpf. I was building test.kpf files over and over each time trying to get the teleporter to work. I must have recycled 50 of them. Thanks Smoke39 for that info.
Do you have an idea what the 'Arg 6 - 1024' on sector properties is a reference to? I'd like to publish a map soon and I'm trying to figure out the finer points.
Thank You Smoke you are Turok.