How can I play my own maps? I already know I need to press the Play button but every time it loads I just have a black screen
Thanks Duke. I apologies if I annoyed you with all these questions. I'm putting the PDF file to good use!
I understand the editor at some extend. Can you tell me how to activate the sky and sun please
How to make monsters and enemies work and attack is pretty simple I just had no time earlier. (Starting with the basics I will update this list to get into the more complex things) Added new guide to op.
1.) Go into actors edit mode and cntrl+click the monster. (https://duke64nukem.files.wordpress.com/2016/12/actormodethingsmode-icon.jpg)
2.) Right click the selected monster and go to properties.
3.) Go to Spawn Flags 1
(https://duke64nukem.files.wordpress.com/2017/01/monsterproperties.jpg)
Basic Monster spawn flag selections:
Solid: Makes actor solid
Projectile attack 1/Projectile Attack 2: Good for enemies with weapons or any enemy that fires a projectile. Monsters are specific to them though, so if your monster isn't firing any projectiles on projectile attack 1 try to use projectile attack 2. While testing switch between them on different attacks to get the correct 1.
Snap to Floor: Makes the enemy/monster stay on the floor even after death. You want to choose this one.
Cast Shadow: Cast's a shadow for the monster
Use Strong Attacks: Makes enemy use the stronger attacks
Use Weak Attacks: Monster does weak attack
Hit ok and close the properties tab. Save map and now the monster will work.
(https://duke64nukem.files.wordpress.com/2017/01/20170105204647_1.jpg)
(https://duke64nukem.files.wordpress.com/2017/01/20170105204657_1.jpg)
I did even attach the map here. I thought it would be cool to start trying to use videos also to go with text. This is my first one I thought it was a small task so good for a first video guide.
Projectile attack 1/Projectile Attack 2: Good for enemies with weapons or any enemy that fires a projectile. Monsters are specific to them though, so if your monster isn't firing any projectiles on projectile attack 1 try to use projectile attack 2. While testing switch between them on different attacks to get the correct 1.
So A Note: If your on Win7 and your desktop theme uses display modifier to increase all text size, then your important buttons on Turok Kex editor v1.0.3 will be obscured and the actor properties window will not function properly.
Wouldn't say to much effort because it solves the hole issue now if people search these things and read now they can get a solution or simply figure out how to do it in general. I for example am not a mapper I need all steps. But I don't have this missing ok button.Some of it can seem so complex at times especially for anyone who never made a map before though but I want to also see maps from users who never made a map. If Turok motivated you to try that's awesome! I really want to see some maps all. Smaller maps larger maps I don't care. Maps with the Turok essence, atmoshpere, and feel of Turok Dinosaur Hunter. I mostly like a made from scratch using the original games assets level and bang!
Yes make more videos! Thanks
Thank You much - Not Talking in Circles - I understood
EDIT: So by editing the mapInfo.txt and creating a unique mapid_101 as noted in the pdf guide and directed by Smoke39, my teleport works properly. I see that the editor recognizes the folders and files in root directory above priority when in dev mode as it does with the texture folder and this is a direct access to override the default conditions of the original Turok game.kpf. I was building test.kpf files over and over each time trying to get the teleporter to work. I must have recycled 50 of them. Thanks Smoke39 for that info.
Do you have an idea what the 'Arg 6 - 1024' on sector properties is a reference to? I'd like to publish a map soon and I'm trying to figure out the finer points.
Thank You Smoke you are Turok.
Do you have an idea what the 'Arg 6 - 1024' on sector properties is a reference to?
these root directory folders can be dangerous toward the normal functioning of the game. If 'Set Developer "0"' will they be ignored? I think that's correct.
I made an example map/mod to show how I set up using 3 keys to open/activate a portal that goes to the credits. This guide is old from when I helped Black Jaguar out in the map MazeRok but I just updated it and I never posted it here. I'll update the post with each step but for now its simply a map/mod .zip file that you download and have a look at to understand some.
https://turoksanctum.com/keys-exit-portal/
I made an example map/mod to show how I set up using 3 keys to open/activate a portal that goes to the credits. This guide is old from when I helped Black Jaguar out in the map MazeRok but I just updated it and I never posted it here. I'll update the post with each step but for now its simply a map/mod .zip file that you download and have a look at to understand some.
https://turoksanctum.com/keys-exit-portal/
Cool I might try to make a Turok level someday. Think I will stick to Doom maps for now though, but I will use this if I do. Hey where have you been>?
Wanted to add this because no one realizes they should be doing this to make Turok stick to the ground properly while going down slopes is click on the Turok player actor and on the actor's properties General-->Dead Height set that to 30.719999. (The same value as the main game)
Moving Objects, the Easy Way
Creating Pixel Perfect Ceilings