Posted by: Jay Doomed
« on: January 20, 2017, 12:45:52 PM »Just let me know and I'm down! Good luck with that other map man you need to give it a name already xD
Posted by: Jay Doomed« on: January 20, 2017, 12:45:52 PM »Just let me know and I'm down! Good luck with that other map man you need to give it a name already xD
Posted by: Duke64« on: January 19, 2017, 10:05:48 PM »I will need someone to test it yeah. I will mention when its ready for that if I sent it now you would see things xD But its near that stage. Its a small level but its hard to improvise specific details of another engine. That's what I wanted to do at first was "bend" the editor to create things other engines have made. But I realized I can't have a Duke map and no DOOM! This was the best fit for me, though I wanted to do Doom 64 level 1 (I imagined all the problems that level would bring lol) which is still an idea some time in the future.
I'm really focused on the other map I showed because its another brand new one ![]() Plus this Doom map is nearly done final touches and gameplay though. ![]() Posted by: Jay Doomed« on: January 19, 2017, 02:33:51 PM »I think I got some of it working you walk up to this switch and they go downThat looks really interesting the pillars area. Nice job! Remember if you want someone to test it and give suggestions I am your guy ![]() Posted by: Rok« on: January 19, 2017, 12:09:12 AM »I think I got some of it working you walk up to this switch and they go down That looks good though ![]() Posted by: Duke64« on: January 18, 2017, 11:59:59 PM »I think I got some of it working you walk up to this switch and they go down
![]() ![]() ![]() Random outside pic ![]() Posted by: Duke64« on: January 18, 2017, 07:38:54 PM »Yeah those switches even the pillars are tough themselves. But I think I can improvise somehow yeah a sector activation to a secret area or I can just make the wall where Turok can just walk through with skulls facing it like I have it now well that is more like a Turok secret to me. I'm having trouble with that area regardless of the switches but I will pull through oh yeah xxD. Going to try now! This levels already driving me mad
![]() Posted by: Revenant32« on: January 18, 2017, 04:24:09 PM »What about a sector that activates the switches. Put the sector where the switches would be then boom you got it
![]() Posted by: Revenant32« on: January 18, 2017, 03:52:38 PM »I bet its a pain in the ass yeah. Good luck either way i'm sure it will be fun.
![]() Posted by: Duke64« on: January 18, 2017, 02:39:01 PM »Do my eyes deceive me?? Doom in Turok?! Whatever the other level is it looks well designed buddy. Can't wait Yeah I know my Doom buddies are going to appreciate this one ![]() Posted by: Revenant32« on: January 18, 2017, 02:12:13 PM »Do my eyes deceive me?? Doom in Turok?! Whatever the other level is it looks well designed buddy. Can't wait
![]() Posted by: Duke64« on: January 18, 2017, 01:50:23 PM »Post WIP screenshots or videos here. Map, mods, or any Turok 1 project here. Maybe you wont finish for a long time well feel free to share what you are up to. I get bored and want to see somethings
![]() I will start it off with a few screens from projects I am working on soon to release. These are two different levels. Doom 2 level 1 Entryway: Ancient Entryway ![]() All new map: No name yet ![]() |