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Topic Summary

Posted by: Duke64
« on: January 20, 2017, 09:15:11 PM »

Sixty Four I can't wait to play this Doom map. I already played the Duke remix level man really neat ideas. Glad you all got an editor and the other new level looks good. I probably won't use the editor for awhile I'm knee deep in a wad I'm working on and helping out with the Soul Sanctum wad with you guys. Awesome work I will definitely play!

I'm really glad you are helping me with some kinks in the wad Soul Sanctum. Yeah these two maps are slowly being worked on. If I was really focused they would both be done. But I'm a bit busy with something atm. These aren't the only two maps I have started they're just the most built. I like to switch it up and keep it fresh myself. Just something I do idk. But the Doom map is real close to done its just a matter of when I get a moment to sit down with it. I plan to and when I do the map should be about 90% done after that and I can send it over for quick testing.
Posted by: Doom Dojo
« on: January 20, 2017, 02:19:26 PM »


Doom 2 level 1 Entryway: Ancient Entryway



That Doom entrance looks beautiful, anticipated!
Posted by: Deathsphere
« on: January 20, 2017, 01:15:57 PM »

Sixty Four I can't wait to play this Doom map. I already played the Duke remix level man really neat ideas. Glad you all got an editor and the other new level looks good. I probably won't use the editor for awhile I'm knee deep in a wad I'm working on and helping out with the Soul Sanctum wad with you guys. Awesome work I will definitely play!
Posted by: Jay Doomed
« on: January 20, 2017, 12:45:52 PM »

Just let me know and I'm down! Good luck with that other map man you need to give it a name already xD
Posted by: Duke64
« on: January 19, 2017, 10:05:48 PM »

I will need someone to test it yeah. I will mention when its ready for that if I sent it now you would see things xD But its near that stage. Its a small level but its hard to improvise specific details of another engine. That's what I wanted to do at first was "bend" the editor to create things other engines have made. But I realized I can't have a Duke map and no DOOM! This was the best fit for me, though I wanted to do Doom 64 level 1 (I imagined all the problems that level would bring lol) which is still an idea some time in the future.

I'm really focused on the other map I showed because its another brand new one :) more freedom!

Plus this Doom map is nearly done final touches and gameplay though.

Posted by: Jay Doomed
« on: January 19, 2017, 02:33:51 PM »

I think I got some of it working you walk up to this switch and they go down :) its between the pillars instead a little improvising. But they do lower down now also. Still not done in this room though.


That looks really interesting the pillars area. Nice job! Remember if you want someone to test it and give suggestions I am your guy :)
Posted by: Rok
« on: January 19, 2017, 12:09:12 AM »

I think I got some of it working you walk up to this switch and they go down :) its between the pillars instead a little improvising. But they do lower down now also. Still not done in this room though.





Random outside pic




That looks good though :o waiting to play already.
Posted by: Duke64
« on: January 18, 2017, 11:59:59 PM »

I think I got some of it working you walk up to this switch and they go down :) its between the pillars instead a little improvising. But they do lower down now also. Still not done in this room though.





Random outside pic


Posted by: Duke64
« on: January 18, 2017, 07:38:54 PM »

Yeah those switches even the pillars are tough themselves. But I think I can improvise somehow yeah a sector activation to a secret area or I can just make the wall where Turok can just walk through with skulls facing it like I have it now well that is more like a Turok secret to me. I'm having trouble with that area regardless of the switches but I will pull through oh yeah xxD. Going to try now! This levels already driving me mad ;)
Posted by: Revenant32
« on: January 18, 2017, 04:24:09 PM »

What about a sector that activates the switches. Put the sector where the switches would be then boom you got it :)
Posted by: Revenant32
« on: January 18, 2017, 03:52:38 PM »

I bet its a pain in the ass yeah. Good luck either way i'm sure it will be fun.  8)
Posted by: Duke64
« on: January 18, 2017, 02:39:01 PM »

Do my eyes deceive me?? Doom in Turok?! Whatever the other level is it looks well designed buddy. Can't wait :)

Yeah I know my Doom buddies are going to appreciate this one :) I'm trying my best to create the level in Turok it has proven very tough so far. The first room on the left of the corridor with the pillars that lower is proving to be tough because there is switches on them. I'm going to have to improvise and make them activate by other means.
Posted by: Revenant32
« on: January 18, 2017, 02:12:13 PM »

Do my eyes deceive me?? Doom in Turok?! Whatever the other level is it looks well designed buddy. Can't wait :)
Posted by: Duke64
« on: January 18, 2017, 01:50:23 PM »

Post WIP screenshots or videos here. Map, mods, or any Turok 1 project here. Maybe you wont finish for a long time well feel free to share what you are up to. I get bored and want to see somethings ;)

I will start it off with a few screens from projects I am working on soon to release.

These are two different levels.

Doom 2 level 1 Entryway: Ancient Entryway



All new map: No name yet



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