Modify message

Subject:
Message icon:

Last Edit: January 23, 2017, 10:26:11 PM
Attach:
(Clear Attachment)
(more attachments)
Restrictions: 4 per post, maximum total size 1024KB, maximum individual size 1024KB
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
Finish the word: Turok Dinosaur ******:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Duke64
« on: January 23, 2017, 05:28:38 PM »

I sent it to you in pm sure if you want it, I don't want to share LINKS yet because its not 100% done. The video is near done though. Would like to note that wiithout snake's help with kmats it would of taken me sometime to study on kmat files. I don't do very much work with models tbh but I got it into the game lol. Hmm models are probably my weakest point xD I can get them in the game and stuff so I'm satisfied with that lol but actually fixing and making sure newly added textures work is hard for me in model softwares. Its hard because I never tried much with models, most games I have edited use sprites. Still a bit confused why the textures appear fine on my model but they are flipped inside out when rendering :o
Posted by: Deathsphere
« on: January 23, 2017, 01:19:36 PM »

Is there anyway to download it? I don't mind if its WIP its already a really nice one! Fine how it is. Anyways, when Turok 2 releases you can simply switch the model and use that one. But I kind of like how this one is man reminds me of a perfect dark weapon like the comments say's. But I can tell its a mag 60 there in Turok 1 like Jay said^^
Posted by: Jay Doomed
« on: January 23, 2017, 12:43:43 PM »



That is pretty bad ass man I would use it. I don't like new weapons very much but that is acceptable and its pretty good for Turok 1. Its like the Mag 60 before Turok 2's Mag 60. You know how the Rage Wars Mag 60 is upgraded from Turok 2's also. Nice one.
Posted by: Rok
« on: January 22, 2017, 04:06:59 AM »

Wow i need it dude
Posted by: Duke64
« on: January 22, 2017, 03:17:27 AM »



Mag 60 mod its not perfect it needs quite a bit of work on the model itself and its not the model from Turok 2 remaster before anyone assumes that somehow.

Snake Plissken was a big help with the kmat file for this and getting textures working out. As I had some troubles with getting the textures correct. https://duke64nukem.files.wordpress.com/2016/12/y2.jpg

EGT does the music here: https://elguitartom.bandcamp.com/album/egt-doom-covers-remastered
Posted by: Duke64
« on: January 20, 2017, 09:15:11 PM »

Sixty Four I can't wait to play this Doom map. I already played the Duke remix level man really neat ideas. Glad you all got an editor and the other new level looks good. I probably won't use the editor for awhile I'm knee deep in a wad I'm working on and helping out with the Soul Sanctum wad with you guys. Awesome work I will definitely play!

I'm really glad you are helping me with some kinks in the wad Soul Sanctum. Yeah these two maps are slowly being worked on. If I was really focused they would both be done. But I'm a bit busy with something atm. These aren't the only two maps I have started they're just the most built. I like to switch it up and keep it fresh myself. Just something I do idk. But the Doom map is real close to done its just a matter of when I get a moment to sit down with it. I plan to and when I do the map should be about 90% done after that and I can send it over for quick testing.
Posted by: Doom Dojo
« on: January 20, 2017, 02:19:26 PM »


Doom 2 level 1 Entryway: Ancient Entryway



That Doom entrance looks beautiful, anticipated!
Posted by: Deathsphere
« on: January 20, 2017, 01:15:57 PM »

Sixty Four I can't wait to play this Doom map. I already played the Duke remix level man really neat ideas. Glad you all got an editor and the other new level looks good. I probably won't use the editor for awhile I'm knee deep in a wad I'm working on and helping out with the Soul Sanctum wad with you guys. Awesome work I will definitely play!
Posted by: Jay Doomed
« on: January 20, 2017, 12:45:52 PM »

Just let me know and I'm down! Good luck with that other map man you need to give it a name already xD
Posted by: Duke64
« on: January 19, 2017, 10:05:48 PM »

I will need someone to test it yeah. I will mention when its ready for that if I sent it now you would see things xD But its near that stage. Its a small level but its hard to improvise specific details of another engine. That's what I wanted to do at first was "bend" the editor to create things other engines have made. But I realized I can't have a Duke map and no DOOM! This was the best fit for me, though I wanted to do Doom 64 level 1 (I imagined all the problems that level would bring lol) which is still an idea some time in the future.

I'm really focused on the other map I showed because its another brand new one :) more freedom!

Plus this Doom map is nearly done final touches and gameplay though.

Posted by: Jay Doomed
« on: January 19, 2017, 02:33:51 PM »

I think I got some of it working you walk up to this switch and they go down :) its between the pillars instead a little improvising. But they do lower down now also. Still not done in this room though.


That looks really interesting the pillars area. Nice job! Remember if you want someone to test it and give suggestions I am your guy :)
Posted by: Rok
« on: January 19, 2017, 12:09:12 AM »

I think I got some of it working you walk up to this switch and they go down :) its between the pillars instead a little improvising. But they do lower down now also. Still not done in this room though.





Random outside pic




That looks good though :o waiting to play already.
Posted by: Duke64
« on: January 18, 2017, 11:59:59 PM »

I think I got some of it working you walk up to this switch and they go down :) its between the pillars instead a little improvising. But they do lower down now also. Still not done in this room though.





Random outside pic


Posted by: Duke64
« on: January 18, 2017, 07:38:54 PM »

Yeah those switches even the pillars are tough themselves. But I think I can improvise somehow yeah a sector activation to a secret area or I can just make the wall where Turok can just walk through with skulls facing it like I have it now well that is more like a Turok secret to me. I'm having trouble with that area regardless of the switches but I will pull through oh yeah xxD. Going to try now! This levels already driving me mad ;)
Posted by: Revenant32
« on: January 18, 2017, 04:24:09 PM »

What about a sector that activates the switches. Put the sector where the switches would be then boom you got it :)
SimplePortal 2.3.6 © 2008-2014, SimplePortal