Posted by: BehemothProgrammer
« on: January 14, 2018, 12:28:24 AM »Is your actor type 310? (Mover_FloorLowerOnce)
Check your sectors. Did you make small slope test sectors around the sector your platform is on?
Are all your platforms XY position in the same sector area?
Are your TID values correct?
Are your property values setup correctly?
Target ID = Sound ID to play
Health = Delay Time to reset back to it's original position (0 = no reset)
Attach Chance = Move Speed
Params 1 = Move Distance
And are there any actors outside sectors anywhere in your map? (Certain actors outside sectors can cause weirdness with the game. You can use the validation checker in the editor to help with that. Particle Emitters and pickups are fine, but things like enemies and platforms are the bad ones)
Check your sectors. Did you make small slope test sectors around the sector your platform is on?
Are all your platforms XY position in the same sector area?
Are your TID values correct?
Are your property values setup correctly?
Target ID = Sound ID to play
Health = Delay Time to reset back to it's original position (0 = no reset)
Attach Chance = Move Speed
Params 1 = Move Distance
And are there any actors outside sectors anywhere in your map? (Certain actors outside sectors can cause weirdness with the game. You can use the validation checker in the editor to help with that. Particle Emitters and pickups are fine, but things like enemies and platforms are the bad ones)