Posted by: Smoke39
« on: March 14, 2019, 02:47:31 AM »Cool idea. I'll be interested to see what the extent of bFlash's capabilities are. Can the directional lighting be affected, or just ambient (white and black colors maybe)? Can the level's lighting be darkened with negative values? Can the directional light's direction be changed (maybe with translation)?
Even if you can only add to the level's ambient light, you could theoretically script a level's ambient light by setting it to 0, then spawning different particles to set it depending on where you are in the map.
Even if you can only add to the level's ambient light, you could theoretically script a level's ambient light by setting it to 0, then spawning different particles to set it depending on where you are in the map.