Posted by: Smoke39
« on: April 08, 2019, 04:58:03 AM »I wasn't clear on what was special about this at first, before I realized it was moving per-vertex rather than per-triangle, which normal T1 anims can't do. So the "_morph" anim basically causes the model to constantly cycle through its variants (with tweening, it looks like)? I always thought it triggered a hard-coded procedural animation or something, but this is a lot cooler.