Posted by: Duke64
« on: January 23, 2017, 11:22:31 PM »That might be because the faces are inverted; In some cases it wont show until you render it.
Its expected when you rip models from N64 games with that plugin.
Just select the wole model and flip them (I believe in some programs the action is called "reverse vertex order"
Also, some games give out a duplicate model with an all black texture which you have to delete (turok2 is an example)
Final note is to weld vertexes so the lighting applies better to the model. In this case you have to specifically select the vertexes and then choose some option along with "weld to nearest", and make sure the value is really low so it only connect the vertexes that are touching themselves.
This probably does a better work explaining:
https://www.vg-resource.com/thread-16126.html
That actually does help quite a bit thanks man and the link explains the hole 9 yards xD Pretty much what I was going through there, flipped vertices and stuff. Uggh models maybe in time they will grow on me. I learned a bit doing this one though.
Fun though I think I will go back to making level and come back to this soon.