Posted by: Gazer
« on: January 30, 2017, 11:07:57 PM »Hey Dinomite is that what you look like? You should go wireless and have the technicians wire an i7 chip directly to your optic nerve on each side
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Posted by: Gazer« on: January 30, 2017, 11:07:57 PM »Hey Dinomite is that what you look like? You should go wireless and have the technicians wire an i7 chip directly to your optic nerve on each side
![]() Posted by: Duke64« on: January 27, 2017, 08:22:33 PM »Lol, the lost land kinda jumbled technology so you got a console that's made of marble and plasma tubes Lol so I was right it is a Playstation xD Also, making a table out of them. Reminds me of a Duke 3d technique I like that. Posted by: Badger« on: January 25, 2017, 11:59:03 PM »Those look nice interesting idea for gameplay though. Nice to see some more in this topic also. Hey curious here but what does PS9 mean? Lol, the lost land kinda jumbled technology so you got a console that's made of marble and plasma tubes ![]() Posted by: Duke64« on: January 25, 2017, 05:52:51 PM »Those look nice interesting idea for gameplay though. Nice to see some more in this topic also. Hey curious here but what does PS9 mean?
Don't tell me I'm so far behind Playstation 9 is out already ![]() Posted by: Smoke39« on: January 25, 2017, 12:39:06 PM »Not going to be done for quite a while, but I think i can post an alpha in the workshop sometime soon. I like the way you flipped the bridge segment to make a covered walkway. That's clever. Posted by: Badger« on: January 25, 2017, 12:06:04 PM »Nice i ne! Like the treetop village looking scene. Hope to see it complete Thanks ![]() It's going to be part of a town with non hostile npcs. Youll be able to drop to the bottom, fight stuff, and warp back up. I might make switches for unlockable furniture and rooms for your house as well. Ideally a massive rpg map. Posted by: Doom Dojo« on: January 25, 2017, 11:47:21 AM »Nice i ne! Like the treetop village looking scene. Hope to see it complete
![]() Posted by: Badger« on: January 25, 2017, 11:44:50 AM »Not going to be done for quite a while, but I think i can post an alpha in the workshop sometime soon. Posted by: Duke64« on: January 23, 2017, 11:22:31 PM »That might be because the faces are inverted; In some cases it wont show until you render it. That actually does help quite a bit thanks man and the link explains the hole 9 yards xD Pretty much what I was going through there, flipped vertices and stuff. Uggh models maybe in time they will grow on me. I learned a bit doing this one though. Fun though I think I will go back to making level and come back to this soon. Posted by: Mon-Ark« on: January 23, 2017, 10:15:17 PM »That might be because the faces are inverted; In some cases it wont show until you render it.
Its expected when you rip models from N64 games with that plugin. Just select the wole model and flip them (I believe in some programs the action is called "reverse vertex order" Also, some games give out a duplicate model with an all black texture which you have to delete (turok2 is an example) Final note is to weld vertexes so the lighting applies better to the model. In this case you have to specifically select the vertexes and then choose some option along with "weld to nearest", and make sure the value is really low so it only connect the vertexes that are touching themselves. This probably does a better work explaining: https://www.vg-resource.com/thread-16126.html Posted by: Duke64« on: January 23, 2017, 05:28:38 PM »I sent it to you in pm sure if you want it, I don't want to share LINKS yet because its not 100% done. The video is near done though. Would like to note that wiithout snake's help with kmats it would of taken me sometime to study on kmat files. I don't do very much work with models tbh but I got it into the game lol. Hmm models are probably my weakest point xD I can get them in the game and stuff so I'm satisfied with that lol but actually fixing and making sure newly added textures work is hard for me in model softwares. Its hard because I never tried much with models, most games I have edited use sprites. Still a bit confused why the textures appear fine on my model but they are flipped inside out when rendering
![]() Posted by: Deathsphere« on: January 23, 2017, 01:19:36 PM »Is there anyway to download it? I don't mind if its WIP its already a really nice one! Fine how it is. Anyways, when Turok 2 releases you can simply switch the model and use that one. But I kind of like how this one is man reminds me of a perfect dark weapon like the comments say's. But I can tell its a mag 60 there in Turok 1 like Jay said^^
Posted by: Jay Doomed« on: January 23, 2017, 12:43:43 PM »That is pretty bad ass man I would use it. I don't like new weapons very much but that is acceptable and its pretty good for Turok 1. Its like the Mag 60 before Turok 2's Mag 60. You know how the Rage Wars Mag 60 is upgraded from Turok 2's also. Nice one. Posted by: Rok« on: January 22, 2017, 04:06:59 AM »Wow i need it dude
Posted by: Duke64« on: January 22, 2017, 03:17:27 AM »Mag 60 mod its not perfect it needs quite a bit of work on the model itself and its not the model from Turok 2 remaster before anyone assumes that somehow. Snake Plissken was a big help with the kmat file for this and getting textures working out. As I had some troubles with getting the textures correct. https://duke64nukem.files.wordpress.com/2016/12/y2.jpg EGT does the music here: https://elguitartom.bandcamp.com/album/egt-doom-covers-remastered |