Modify message

Subject:
Message icon:

Attached:
Uncheck the attachments you no longer want attached:
Attach:
(Clear Attachment)
(more attachments)
Restrictions: 4 per post, maximum total size 1024KB, maximum individual size 1024KB
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
Finish the word: Turok Dinosaur ******:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Gazer
« on: February 08, 2017, 06:46:19 AM »

I'm nearly done, I hope by the end of this week I'll have my level dialed in. https://www.dropbox.com/s/6i5cgwulxcyu3ol/HizouseHub.jpg?dl=0
I only have to finalize weapon placement and enemy placement and ammo locations. Map is done.

zing - Gazer
Posted by: Badger
« on: February 05, 2017, 11:11:22 PM »

I just spent the better part of 2 days rebuilding a section of that map and I'm still not done fixing it. All for like 5 minutes of gameplay! I gotta finish this sukka. I might need more help.  :D

I'll be here too, if you need help on things.
Posted by: Jay Doomed
« on: February 01, 2017, 10:07:20 AM »

Looks awesome! Just ask if you need help with something :)
Posted by: Gazer
« on: February 01, 2017, 06:52:42 AM »

I just spent the better part of 2 days rebuilding a section of that map and I'm still not done fixing it. All for like 5 minutes of gameplay! I gotta finish this sukka. I might need more help.  :D
Posted by: Badger
« on: January 31, 2017, 10:25:56 PM »

Hey Dinomite is that what you look like? You should go wireless and have the technicians wire  an i7 chip directly to your optic nerve on each side  :o.
No way man, that aint me, it's LazyGameReviews lol!
Nice map!

Thx!

Posted by: Gazer
« on: January 30, 2017, 11:07:57 PM »

Hey Dinomite is that what you look like? You should go wireless and have the technicians wire  an i7 chip directly to your optic nerve on each side  :o.

Posted by: Duke64
« on: January 27, 2017, 08:22:33 PM »

Lol, the lost land kinda jumbled technology so you got a console that's made of marble and plasma tubes :P

Lol so I was right it is a Playstation xD Also, making a table out of them. Reminds me of a Duke 3d technique I like that.
Posted by: Badger
« on: January 25, 2017, 11:59:03 PM »

Those look nice interesting idea for gameplay though. Nice to see some more in this topic also. Hey curious here but what does PS9 mean?

Don't tell me I'm so far behind Playstation 9 is out already :o

Lol, the lost land kinda jumbled technology so you got a console that's made of marble and plasma tubes :P
Posted by: Duke64
« on: January 25, 2017, 05:52:51 PM »

Those look nice interesting idea for gameplay though. Nice to see some more in this topic also. Hey curious here but what does PS9 mean?

Don't tell me I'm so far behind Playstation 9 is out already :o
Posted by: Smoke39
« on: January 25, 2017, 12:39:06 PM »

Not going to be done for quite a while, but I think i can post an alpha in the workshop sometime soon.

I like the way you flipped the bridge segment to make a covered walkway.  That's clever.
Posted by: Badger
« on: January 25, 2017, 12:06:04 PM »

Nice i ne! Like the treetop village looking scene. Hope to see it complete :)

Thanks :D

It's going to be part of a town with non hostile npcs. Youll be able to drop to the bottom, fight stuff, and warp back up. I might make switches for unlockable furniture and rooms for your house as well. Ideally a massive rpg map.
Posted by: Doom Dojo
« on: January 25, 2017, 11:47:21 AM »

Nice i ne! Like the treetop village looking scene. Hope to see it complete :)
Posted by: Badger
« on: January 25, 2017, 11:44:50 AM »







Not going to be done for quite a while, but I think i can post an alpha in the workshop sometime soon.
Posted by: Duke64
« on: January 23, 2017, 11:22:31 PM »

That might be because the faces are inverted; In some cases it wont show until you render it.
Its expected when you rip models from N64 games with that plugin.

Just select the wole model and flip them (I believe in some programs the action is called "reverse vertex order"

Also, some games give out a duplicate model with an all black texture which you have to delete (turok2 is an example)

Final note is to weld vertexes so the lighting applies better to the model. In this case you have to specifically select the vertexes and then choose some option along with "weld to nearest", and make sure the  value is really low so it only connect the vertexes that are touching themselves.

This probably does a better work explaining:

https://www.vg-resource.com/thread-16126.html

That actually does help quite a bit thanks man and the link explains the hole 9 yards xD Pretty much what I was going through there, flipped vertices and stuff. Uggh models maybe in time they will grow on me. I learned a bit doing this one though.

Fun though I think I will go back to making level and come back to this soon.
Posted by: Mon-Ark
« on: January 23, 2017, 10:15:17 PM »

That might be because the faces are inverted; In some cases it wont show until you render it.
Its expected when you rip models from N64 games with that plugin.

Just select the wole model and flip them (I believe in some programs the action is called "reverse vertex order"

Also, some games give out a duplicate model with an all black texture which you have to delete (turok2 is an example)

Final note is to weld vertexes so the lighting applies better to the model. In this case you have to specifically select the vertexes and then choose some option along with "weld to nearest", and make sure the  value is really low so it only connect the vertexes that are touching themselves.

This probably does a better work explaining:

https://www.vg-resource.com/thread-16126.html
SimplePortal 2.3.6 © 2008-2014, SimplePortal