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Type ot the full word: TUR**:
Finish the word: Turok 2: Seeds of ****:
Finish the word: Turok Dinosaur ******:

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Topic Summary

Posted by: Smoke39
« on: October 11, 2017, 08:48:58 PM »

I'm curious though, do you have some kind of process for doing this? I'm totally willing to go through a lot of bullshit to get the nodes working, cause I had a lot of other guns I wanted to animate properly.

I implemented kaisers model format notes as C++ data structures.  They can load and save models, and I've been gradually adding some general-purpose functions, but for model-specific changes I write a dedicated function and recompile the program.  Not terribly efficient, but it hasn't been bad enough yet to drive me to research GUI libraries. :b

Can fireseed import skeletal meshes properly?  Converting from T2 to T1 is pretty generic functionality.  I could maybe put together a reasonably user-friendly T2->T1 command line tool.
Posted by: DoomMarine23
« on: October 11, 2017, 08:06:30 PM »

Are they lever-action?  You can't have akimbo shotguns without the Terminator twirl.

Trust me, I totally wanted that. But despite going nuts with a hex editor, I still can't figure out any way to give a custom model more than 1 node for animation :(

That's a bit much to try to do with just a hex editor.  I can split it into 2 nodes for you if you want.

Sure, I'll send it over when I get the time. I'm curious though, do you have some kind of process for doing this? I'm totally willing to go through a lot of bullshit to get the nodes working, cause I had a lot of other guns I wanted to animate properly.
Posted by: Smoke39
« on: October 11, 2017, 07:09:02 PM »

Are they lever-action?  You can't have akimbo shotguns without the Terminator twirl.

Trust me, I totally wanted that. But despite going nuts with a hex editor, I still can't figure out any way to give a custom model more than 1 node for animation :(

That's a bit much to try to do with just a hex editor.  I can split it into 2 nodes for you if you want.
Posted by: DoomMarine23
« on: October 11, 2017, 09:37:08 AM »

Akimbo Shotguns

Are they lever-action?  You can't have akimbo shotguns without the Terminator twirl.

Trust me, I totally wanted that. But despite going nuts with a hex editor, I still can't figure out any way to give a custom model more than 1 node for animation :(
Posted by: Smoke39
« on: October 11, 2017, 05:18:42 AM »

Akimbo Shotguns

Are they lever-action?  You can't have akimbo shotguns without the Terminator twirl.
Posted by: DoomMarine23
« on: October 10, 2017, 02:37:57 PM »

Working on snow textures and Santa sleeves.


Akimbo Shotguns
Posted by: Deathsphere
« on: October 04, 2017, 02:55:42 PM »

Looks good waiting to play.
Posted by: Jay Doomed
« on: October 02, 2017, 11:48:27 AM »

o nice looks good. Can't wait to try it out.

Thanks yeah I know its kind of small with a few areas. But now I know a lot more about the editor and setting up single player campaign gameplay. The next map should be larger :) I will release this map this week I think.
Posted by: BehemothProgrammer
« on: September 27, 2017, 09:08:36 PM »

o nice looks good. Can't wait to try it out.
Posted by: Jay Doomed
« on: September 27, 2017, 03:41:58 PM »

Looking niice.

Who I learned from? xD Map nearing finish.

Posted by: Duke64
« on: September 26, 2017, 06:01:17 PM »

I'm working on my map here and it should be done really shortly. I already have Sixty Fours 3 keys to open the portal exit scripts set up and the level can be completed now. Don't have a name yet should be soon. Its a smaller map inspired by Doom 1/2 level sizes. Won't be to big but at least its another map.



Looking niice.
Posted by: Jay Doomed
« on: September 26, 2017, 10:56:00 AM »

I'm working on my map here and it should be done really shortly. I already have Sixty Fours 3 keys to open the portal exit scripts set up and the level can be completed now. Don't have a name yet should be soon. Its a smaller map inspired by Doom 1/2 level sizes. Won't be to big but at least its another map.

Posted by: Jay Doomed
« on: September 25, 2017, 12:21:01 PM »

100% REAL NO PHOTOSHOOP


LMAO REAL 100% LYNX MAP
Posted by: Duke64
« on: September 23, 2017, 02:27:03 AM »

100% REAL NO PHOTOSHOOP
Posted by: Jay Doomed
« on: May 24, 2017, 01:38:57 PM »

Thanks man, yeah in the comics they had so many guns. I'd love to just, make tons of gun packs that people could play with the original games or levels, just because Turok himself uses so many different weapons. Here, have an ingame preview



That is really nice there man and I know 64 is going to love the M16 look at Turok Dinosaur Hunter comic #33 cover :)
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