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Topic Summary

Posted by: Rok
« on: November 06, 2017, 01:04:43 AM »

Nice man.

Thanks aye. I have something for you :)

Jungle Falls (my first turok map) vs my brand new old map xD On the same scale/view.




As you can see its not done there is more sectors to do but still the comparison...

Triple almost quad size difference :)
Posted by: Duke64
« on: November 05, 2017, 01:11:07 AM »

Nice man.

Thanks aye. I have something for you :)

Jungle Falls (my first turok map) vs my brand new old map xD On the same scale/view.




As you can see its not done there is more sectors to do but still the comparison...
Posted by: Jay Doomed
« on: October 30, 2017, 11:28:24 AM »

Posted by: Duke64
« on: October 29, 2017, 11:54:29 PM »

Some map i'm working on :)

Posted by: thebestmlTBM
« on: October 14, 2017, 11:47:57 PM »

This is amazing! Although I would like to see the Turok Themed Version of Knee Deep In The Dead!
Where it has a whole map in one episode kinda like the Doom Wad called "Knee Deep in ZDoom"
Posted by: Smoke39
« on: October 11, 2017, 08:48:58 PM »

I'm curious though, do you have some kind of process for doing this? I'm totally willing to go through a lot of bullshit to get the nodes working, cause I had a lot of other guns I wanted to animate properly.

I implemented kaisers model format notes as C++ data structures.  They can load and save models, and I've been gradually adding some general-purpose functions, but for model-specific changes I write a dedicated function and recompile the program.  Not terribly efficient, but it hasn't been bad enough yet to drive me to research GUI libraries. :b

Can fireseed import skeletal meshes properly?  Converting from T2 to T1 is pretty generic functionality.  I could maybe put together a reasonably user-friendly T2->T1 command line tool.
Posted by: DoomMarine23
« on: October 11, 2017, 08:06:30 PM »

Are they lever-action?  You can't have akimbo shotguns without the Terminator twirl.

Trust me, I totally wanted that. But despite going nuts with a hex editor, I still can't figure out any way to give a custom model more than 1 node for animation :(

That's a bit much to try to do with just a hex editor.  I can split it into 2 nodes for you if you want.

Sure, I'll send it over when I get the time. I'm curious though, do you have some kind of process for doing this? I'm totally willing to go through a lot of bullshit to get the nodes working, cause I had a lot of other guns I wanted to animate properly.
Posted by: Smoke39
« on: October 11, 2017, 07:09:02 PM »

Are they lever-action?  You can't have akimbo shotguns without the Terminator twirl.

Trust me, I totally wanted that. But despite going nuts with a hex editor, I still can't figure out any way to give a custom model more than 1 node for animation :(

That's a bit much to try to do with just a hex editor.  I can split it into 2 nodes for you if you want.
Posted by: DoomMarine23
« on: October 11, 2017, 09:37:08 AM »

Akimbo Shotguns

Are they lever-action?  You can't have akimbo shotguns without the Terminator twirl.

Trust me, I totally wanted that. But despite going nuts with a hex editor, I still can't figure out any way to give a custom model more than 1 node for animation :(
Posted by: Smoke39
« on: October 11, 2017, 05:18:42 AM »

Akimbo Shotguns

Are they lever-action?  You can't have akimbo shotguns without the Terminator twirl.
Posted by: DoomMarine23
« on: October 10, 2017, 02:37:57 PM »

Working on snow textures and Santa sleeves.


Akimbo Shotguns
Posted by: Deathsphere
« on: October 04, 2017, 02:55:42 PM »

Looks good waiting to play.
Posted by: Jay Doomed
« on: October 02, 2017, 11:48:27 AM »

o nice looks good. Can't wait to try it out.

Thanks yeah I know its kind of small with a few areas. But now I know a lot more about the editor and setting up single player campaign gameplay. The next map should be larger :) I will release this map this week I think.
Posted by: BehemothProgrammer
« on: September 27, 2017, 09:08:36 PM »

o nice looks good. Can't wait to try it out.
Posted by: Jay Doomed
« on: September 27, 2017, 03:41:58 PM »

Looking niice.

Who I learned from? xD Map nearing finish.

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