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Topic Summary

Posted by: Duke64
« on: December 20, 2017, 08:55:19 PM »

This looks nice and I like what you did inside the cave, looks like you made it your own instead of just using the cave as is.. I like that keep it up.

 :raptoid:
Posted by: ひまわりくん
« on: December 20, 2017, 08:39:57 PM »

More pictures of my little project because why not?








This area was pretty dope to work with.


And here's where I need to continue building.

Also, a short video I just put together.

Posted by: DoomMarine23
« on: November 28, 2017, 06:26:03 PM »

Gonna see if I can figure out anything to fix the raycasting issues. Doubt I can do anything but I almost wonder if reducing the model's complexity might do the trick.
Posted by: Jay Doomed
« on: November 27, 2017, 09:44:06 AM »

Hope to play your map Coyote should be fun :)
 :campaigner:
Posted by: Rok
« on: November 25, 2017, 02:38:38 PM »

Thanks to Badger's video tutorials I gave the editor another look, I'm actually having fun adding sectors and editing them.

Some pictures, don't know how long this is going to take me to finish since I constantly add more stuff as I continue building sectors.

By the way, I ran into an issue, when I was about to add sectors to the temple on the third picture, Ray trace didn't work at all, so I was constantly making vertex points outside then bringing them in, that building alone took me about 2 to 3 hours to complete, would have finished it a lot faster if ray trace worked.

Anyone else ran into this issue?

It looks nice great job.
Posted by: ひまわりくん
« on: November 24, 2017, 10:38:51 PM »

It looks like that model doesn't have any ray trace detection on it at all, I never used that model yet. But yeah its going to happen on that model models/city_temple_large04.bin.

Gj sticking it out and putting them there, I assumed since you're new to it xD I think I have seen this before on a different model but its definitely more rare, not a common thing.
Honestly, this doesn't compare to the kind of shit I put up with when I vector anything on inkscape, now that's torture.

This is how I feel about sectoring.
Posted by: Duke64
« on: November 24, 2017, 09:44:43 PM »

That's the thing, ray trace WAS on when I took that screenshot as well as when I built the sectors for the building.

It looks like that model doesn't have any ray trace detection on it at all, I never used that model yet. But yeah its going to happen on that model models/city_temple_large04.bin.

Gj sticking it out and putting them there, I assumed since you're new to it xD I think I have seen this before on a different model but its definitely more rare, not a common thing.
Posted by: ひまわりくん
« on: November 24, 2017, 05:58:58 PM »

Always be sure to turn ray trace on xD

Pics look nice, good job can't wait to try it out.
That's the thing, ray trace WAS on when I took that screenshot as well as when I built the sectors for the building.
Posted by: Duke64
« on: November 24, 2017, 04:27:19 PM »

Always be sure to turn ray trace on xD

Pics look nice, good job can't wait to try it out.
Posted by: ひまわりくん
« on: November 24, 2017, 02:22:27 PM »

Thanks to Badger's video tutorials I gave the editor another look, I'm actually having fun adding sectors and editing them.

Some pictures, don't know how long this is going to take me to finish since I constantly add more stuff as I continue building sectors.

By the way, I ran into an issue, when I was about to add sectors to the temple on the third picture, Ray trace didn't work at all, so I was constantly making vertex points outside then bringing them in, that building alone took me about 2 to 3 hours to complete, would have finished it a lot faster if ray trace worked.

Anyone else ran into this issue?
Posted by: Rok
« on: November 06, 2017, 01:04:43 AM »

Nice man.

Thanks aye. I have something for you :)

Jungle Falls (my first turok map) vs my brand new old map xD On the same scale/view.




As you can see its not done there is more sectors to do but still the comparison...

Triple almost quad size difference :)
Posted by: Duke64
« on: November 05, 2017, 01:11:07 AM »

Nice man.

Thanks aye. I have something for you :)

Jungle Falls (my first turok map) vs my brand new old map xD On the same scale/view.




As you can see its not done there is more sectors to do but still the comparison...
Posted by: Jay Doomed
« on: October 30, 2017, 11:28:24 AM »

Posted by: Duke64
« on: October 29, 2017, 11:54:29 PM »

Some map i'm working on :)

Posted by: thebestmlTBM
« on: October 14, 2017, 11:47:57 PM »

This is amazing! Although I would like to see the Turok Themed Version of Knee Deep In The Dead!
Where it has a whole map in one episode kinda like the Doom Wad called "Knee Deep in ZDoom"
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