Posted by: Dinosoid
« on: December 20, 2017, 09:43:25 PM ».
Posted by: Dinosoid« on: December 20, 2017, 09:43:25 PM ».
Posted by: Duke64« on: December 20, 2017, 08:55:19 PM »This looks nice and I like what you did inside the cave, looks like you made it your own instead of just using the cave as is.. I like that keep it up.
![]() Posted by: ひまわりくん« on: December 20, 2017, 08:39:57 PM »More pictures of my little project because why not?
This area was pretty dope to work with. And here's where I need to continue building. Also, a short video I just put together. Posted by: DoomMarine23« on: November 28, 2017, 06:26:03 PM »Gonna see if I can figure out anything to fix the raycasting issues. Doubt I can do anything but I almost wonder if reducing the model's complexity might do the trick.
Posted by: Jay Doomed« on: November 27, 2017, 09:44:06 AM »Hope to play your map Coyote should be fun
![]() ![]() Posted by: Rok« on: November 25, 2017, 02:38:38 PM »Thanks to Badger's video tutorials I gave the editor another look, I'm actually having fun adding sectors and editing them. It looks nice great job. Posted by: ひまわりくん« on: November 24, 2017, 10:38:51 PM »It looks like that model doesn't have any ray trace detection on it at all, I never used that model yet. But yeah its going to happen on that model models/city_temple_large04.bin.Honestly, this doesn't compare to the kind of shit I put up with when I vector anything on inkscape, now that's torture. This is how I feel about sectoring. Posted by: Duke64« on: November 24, 2017, 09:44:43 PM »That's the thing, ray trace WAS on when I took that screenshot as well as when I built the sectors for the building. It looks like that model doesn't have any ray trace detection on it at all, I never used that model yet. But yeah its going to happen on that model models/city_temple_large04.bin. Gj sticking it out and putting them there, I assumed since you're new to it xD I think I have seen this before on a different model but its definitely more rare, not a common thing. Posted by: ひまわりくん« on: November 24, 2017, 05:58:58 PM »Always be sure to turn ray trace on xDThat's the thing, ray trace WAS on when I took that screenshot as well as when I built the sectors for the building. Posted by: Duke64« on: November 24, 2017, 04:27:19 PM »Always be sure to turn ray trace on xD
Pics look nice, good job can't wait to try it out. Posted by: ひまわりくん« on: November 24, 2017, 02:22:27 PM »Thanks to Badger's video tutorials I gave the editor another look, I'm actually having fun adding sectors and editing them.
Some pictures, don't know how long this is going to take me to finish since I constantly add more stuff as I continue building sectors. By the way, I ran into an issue, when I was about to add sectors to the temple on the third picture, Ray trace didn't work at all, so I was constantly making vertex points outside then bringing them in, that building alone took me about 2 to 3 hours to complete, would have finished it a lot faster if ray trace worked. Anyone else ran into this issue? Posted by: Rok« on: November 06, 2017, 01:04:43 AM »Nice man. Triple almost quad size difference ![]() Posted by: Duke64« on: November 05, 2017, 01:11:07 AM »Nice man. Thanks aye. I have something for you ![]() Jungle Falls (my first turok map) vs my brand new old map xD On the same scale/view. ![]() ![]() As you can see its not done there is more sectors to do but still the comparison... Posted by: Jay Doomed« on: October 30, 2017, 11:28:24 AM »Posted by: Duke64« on: October 29, 2017, 11:54:29 PM »Some map i'm working on
![]() ![]() |