That might be because the faces are inverted; In some cases it wont show until you render it.Its expected when you rip models from N64 games with that plugin.Just select the wole model and flip them (I believe in some programs the action is called "reverse vertex order"Also, some games give out a duplicate model with an all black texture which you have to delete (turok2 is an example)Final note is to weld vertexes so the lighting applies better to the model. In this case you have to specifically select the vertexes and then choose some option along with "weld to nearest", and make sure the value is really low so it only connect the vertexes that are touching themselves.This probably does a better work explaining:https://www.vg-resource.com/thread-16126.html
Nice i ne! Like the treetop village looking scene. Hope to see it complete
Not going to be done for quite a while, but I think i can post an alpha in the workshop sometime soon.
Those look nice interesting idea for gameplay though. Nice to see some more in this topic also. Hey curious here but what does PS9 mean?Don't tell me I'm so far behind Playstation 9 is out already
Lol, the lost land kinda jumbled technology so you got a console that's made of marble and plasma tubes
Quote from: Gazer on January 30, 2017, 11:07:57 PMHey Dinomite is that what you look like? You should go wireless and have the technicians wire an i7 chip directly to your optic nerve on each side .No way man, that aint me, it's LazyGameReviews lol!Nice map!
Hey Dinomite is that what you look like? You should go wireless and have the technicians wire an i7 chip directly to your optic nerve on each side .