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Topic Summary

Posted by: Dakuwan
« on: January 16, 2016, 05:33:12 AM »

BEHOOOOOLD!!

http://imgur.com/a/LhT4L

https://youtu.be/dC69wdefNo8


thisisaworkinprogressunderstandthatallcontentseenviatheselinksisubjecttochangeatanytimeorberemovedentirelythankyouforyourtimeandenjoy
Posted by: Forest Rain
« on: January 15, 2016, 10:56:41 AM »

Have you done any of the trees, plants, or rocks in hd yet? This is interesting though one things for sure I am surprised that Turok finally offers what other classic games offered years ago which is editing the game and having fun inside of it. In a way it was worth the wait because its exciting now in 2016 and it has a new feeling. Anyways, I am rambling on and on. This looks great glad someone is doing something like this already.
Posted by: Dakuwan
« on: January 15, 2016, 10:19:16 AM »

@duke
 thanks im still tweaking a few small details on demon but thats pretty much the finished product.
glad you liked the ak.
 i just realized after you said that i changed the dirt weeks ago and never got around actually fixing it, it does looks like crap though.

@adon
over all i would probably say im about 30% done with retex the whole game.
the hub, the jungle, the ruins are almost completely done
i have only dabbled in the ancient city, catacombs and treetop tex wise
lost land(except the dead dino skeleton) and campaigners fortress i barely touched

monster wise
leaper, purlinn, raptor, demon are near completion
working currently on Thunder, poachers, campaigners troops, demon shaman and dimetrodon
i SHOULD in the next two weeks release the first of my enemy tex pack, but that can change depending on how much time i get.

if i had to give an estimate id say complete overhaul in the next 3-4 months. i know it sounds long but im only one person replacing, creating completely new tex of "its over 1000!!!!" textures.

thanks for the positive comments, im glad my iterations are pleasing to the true hardcore turok fanbase. this game brought me so much pleasure as a teen and im honored to be laboring each and every night to improve it
Posted by: Adon
« on: January 15, 2016, 09:48:53 AM »

This does look really good I do like how you added your own touch to everything seems like you are moving right along up the ladder to finishing. If you had to guess how much of the game have you re-textured so far?
Posted by: Duke64
« on: January 15, 2016, 12:20:17 AM »

Interesting looks the demon looks cool. I also like the look of the assault rifle's wood in the pictures to :) But I think the dirt needs some minor touches but its not bad or anything just a nitpick it seems kind of plain on the dirt.

As seen in this one
Posted by: Dakuwan
« on: January 14, 2016, 07:01:52 PM »

Reskin of lost land demons,

Still Wip but nearly done with this one
I always felt the faces on them used to be horrendous, using like 3 to 4 pixels to describe the teeth
Always felt that thier armor was to similar to the tribal humans, bone armor, attacks, ext.

So this is my solution for now, have them in imposing armor that actually looks like it could take a shotty blast
Instead of the half naked bullet sponge. The faces are clearly defined, and look pretty good.

I know its not pixel by pixel recreation,  I wanted to make that character seem separate and unique.
Hope you enjoy these images.
http://imgur.com/a/143X8
Posted by: Dakuwan
« on: January 12, 2016, 04:59:06 PM »

Just to keep you all up up to date, in working on lets see...weapons, lost land demons
, thunder, the dino skeleton in the lost land, poachers and campaigners troops...post some in next few days
Posted by: Adon
« on: January 12, 2016, 12:25:15 PM »

Looking a bit more interesting now though. Question what texture editor/model editor do you use for these?

Aww I love the metal plates they use it to head butt/scratch Turok with it but it doesn't hurt to see them without this keep it up :)
Posted by: Dakuwan
« on: January 09, 2016, 05:42:56 PM »

thanks and yeah im aware...i personally loath the metal plate/hook.

glad you liked
Posted by: Mon-Ark
« on: January 09, 2016, 04:07:26 PM »

Now this ones looks great, good job. Big improvement over the earlier previews.


This is a nitpick, but the silvery things on the raptor's head arent part of their body but a kind of metal headset.
Posted by: Dakuwan
« on: January 09, 2016, 03:36:38 PM »

Posted by: Duke64
« on: January 09, 2016, 12:11:15 AM »

Man this is like the Duke 3D HRP except for Turok :) pretty awesome keep it up dude you got something going here. The leaper video this video is nice right here shows a good sense of what you can do.

Posted by: Dakuwan
« on: January 08, 2016, 07:53:03 PM »

https://youtu.be/CV7uNpAmzZ0
Yeah this the vid, also there are a couple other vids on my YouTube for turok both super high res tex and raptor, and a color test on purlinn
Posted by: Dakuwan
« on: January 08, 2016, 07:51:39 PM »

Yeah I'm gonna finish the purlinn this wekend, I have some rough shots of it on my YouTube and imgur, if your interested...but its an early draft and looks shitty in some spots

http://imgur.com/a/XTMsV ( not even sure this it, I'm copy pasting from My cell)

Tek raptor shouldn't be to far out, all I need is to re skin his tek parts

Dimetrodon may end up getting a sail, a fellow modder is gonna up the poly counts and uv unwrap to get some nice models.

I will for sure post on this site when I out these up for download
Posted by: AbyssalDragon86
« on: January 08, 2016, 11:52:06 AM »

The Purr-Linn should look interesting.

Maybe you should also try a Dimetrodon... (?) Sadly they didn't have sail backs in the game, probably because the makers at the time didn't have the power to create more complex features. That or definitely a Raptor Mech.
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