@NFSfan83
yeah what i do is this.
-make a copy of "game.kpf"
-make folder in turok called "mods"
-move copy of "game.kpf" to "mods" directory
-change name of copy that is within the "mods" directory to "game.zip" ( if you use winzip )
-now that this file type is associated now with zips, you can rename it yet again to "game.kpf"
-you renamed it back so that Sobek.exe sees its as a folder containing a .kpf file to use overtop of the original game.kpf in the turok directory, this way when you change files your not changing the originals and cleaning up your mod is a simple process
-at that point, go into "mods", open your game.kpf(which is now linked to .zips), open the "textures" directory.
-you can change everything here just make sure to drag and dop the files you want to replace back into the game.kpf located into your "mods" directory
it SHOULD work...if doesnt make sure the game.kpf is really listed as .kpf when you right clikc on the file and go to properties, as long as its listed in the dialog box as "game.kpf" NOT "game.kpf.zip"
in regards to file size, i have yet to see any limit...
its alot of fun to mod the files but there are "OVER 1000!!!" textures. and finding the image you wanna change can be painful and long winded.