Author Topic: Turok HD  (Read 44193 times)

Offline Nfsfan83

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Re: Turok HD
« Reply #30 on: January 17, 2016, 08:15:30 AM »
mon ark, i agree,
ill tweak that down eventually....in the meantime

https://youtu.be/9c7XL9kJtts

What size o resolution you used??? Do you need change some config??? Or just replace image files?
« Last Edit: January 17, 2016, 08:15:58 AM by Nfsfan83 »

Offline Rok

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Re: Turok HD
« Reply #31 on: January 17, 2016, 12:57:44 PM »
What size o resolution you used??? Do you need change some config??? Or just replace image files?
Just have a look into game.kpf for the textures folder pretty sure you replace the images with your own then voila :)

Also wanted to say good job here
« Last Edit: January 17, 2016, 01:00:20 PM by Rok »
Raptor Rok is metal.

Offline Nfsfan83

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Re: Turok HD
« Reply #32 on: January 17, 2016, 02:47:21 PM »
But original textures is 128x128 or 64x64 can I use bigger than 256x256???

Offline Duke64

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Re: Turok HD
« Reply #33 on: January 17, 2016, 11:47:28 PM »
Looks pretty cool though very metallic.
Dinosaur Hunter
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"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Dakuwan

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Re: Turok HD
« Reply #34 on: January 18, 2016, 09:25:41 AM »

Offline Dakuwan

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Re: Turok HD
« Reply #35 on: January 18, 2016, 01:46:31 PM »
@NFSfan83

yeah what i do is this.

-make a copy of "game.kpf"
-make folder in turok called "mods"
-move copy of "game.kpf" to "mods" directory
-change name of copy that is within the "mods" directory to "game.zip" ( if you use winzip )
-now that this file type is associated now with zips, you can rename it yet again to "game.kpf"
-you renamed it back so that Sobek.exe sees its as a folder containing a .kpf file to use overtop of the original game.kpf in the turok directory, this way when you change files your not changing the originals and cleaning up your mod is a simple process

-at that point, go into "mods", open your game.kpf(which is now linked to .zips), open the "textures" directory.
-you can change everything here just make sure to drag and dop the files you want to replace back into the game.kpf located into your "mods" directory

it SHOULD work...if doesnt make sure the game.kpf is really listed as .kpf when you right clikc on the file and go to properties, as long as its listed in the dialog box as "game.kpf" NOT "game.kpf.zip"


in regards to file size, i have yet to see any limit...
its alot of fun to mod the files but there are "OVER 1000!!!" textures. and finding the image you wanna change can be painful and long winded.


Offline Duke64

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Re: Turok HD
« Reply #36 on: January 20, 2016, 05:14:20 PM »
I merged all topics that have to do with your HD version of Turok here. For clean purposes and also it is easier for members to keep up with. Plus you can see how many views it gets as one.
Dinosaur Hunter
"Its time to make tracks"
"You are tiny grasshopper"
"Suck it down"
"Boo, No soup for you"
"Arrrgghhhh"
"I live again"

Offline Dakuwan

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Re: Turok HD
« Reply #37 on: January 20, 2016, 06:44:51 PM »
Well then.

Offline Rok

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Re: Turok HD
« Reply #38 on: January 20, 2016, 11:33:00 PM »
Raptor Rok is metal.

Offline Dakuwan

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Re: Turok HD
« Reply #39 on: January 21, 2016, 12:26:25 AM »
thanks all for the positivity. I am a father of 2 little ones and  work 2 jobs, i have very limited time to spend doing the retexture, and anytime i am able to get something done its hard earned.
My goal is to get rid of all the old 32x32, 64x64 so on and so forth and replace them with no less than a full HD 2000 pixel image.

This mod will not be for everyone, but i do intend to stay true to the spirit of the settings and characters.

I look forward to sharing my labors with you all in the future.




 

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