Topic Summary
Posted by: Dakuwan
« on: January 21, 2016, 12:26:25 AM »
thanks all for the positivity. I am a father of 2 little ones and work 2 jobs, i have very limited time to spend doing the retexture, and anytime i am able to get something done its hard earned. My goal is to get rid of all the old 32x32, 64x64 so on and so forth and replace them with no less than a full HD 2000 pixel image.
This mod will not be for everyone, but i do intend to stay true to the spirit of the settings and characters.
I look forward to sharing my labors with you all in the future.
Posted by: Rok
« on: January 20, 2016, 11:33:00 PM »
https://youtu.be/tQoMOLpbfCE
WIP
Trike looks good though thats neat.
Posted by: Dakuwan
« on: January 20, 2016, 06:44:51 PM »
Well then.
Posted by: Duke64
« on: January 20, 2016, 05:14:20 PM »
I merged all topics that have to do with your HD version of Turok here. For clean purposes and also it is easier for members to keep up with. Plus you can see how many views it gets as one.
Posted by: Dakuwan
« on: January 18, 2016, 01:46:31 PM »
@NFSfan83
yeah what i do is this.
-make a copy of "game.kpf" -make folder in turok called "mods" -move copy of "game.kpf" to "mods" directory -change name of copy that is within the "mods" directory to "game.zip" ( if you use winzip ) -now that this file type is associated now with zips, you can rename it yet again to "game.kpf" -you renamed it back so that Sobek.exe sees its as a folder containing a .kpf file to use overtop of the original game.kpf in the turok directory, this way when you change files your not changing the originals and cleaning up your mod is a simple process
-at that point, go into "mods", open your game.kpf(which is now linked to .zips), open the "textures" directory. -you can change everything here just make sure to drag and dop the files you want to replace back into the game.kpf located into your "mods" directory
it SHOULD work...if doesnt make sure the game.kpf is really listed as .kpf when you right clikc on the file and go to properties, as long as its listed in the dialog box as "game.kpf" NOT "game.kpf.zip"
in regards to file size, i have yet to see any limit... its alot of fun to mod the files but there are "OVER 1000!!!" textures. and finding the image you wanna change can be painful and long winded.
Posted by: Dakuwan
« on: January 18, 2016, 09:25:41 AM »
Posted by: Duke64
« on: January 17, 2016, 11:47:28 PM »
Looks pretty cool though very metallic.
Posted by: Nfsfan83
« on: January 17, 2016, 02:47:21 PM »
But original textures is 128x128 or 64x64 can I use bigger than 256x256???
Posted by: Rok
« on: January 17, 2016, 12:57:44 PM »
What size o resolution you used??? Do you need change some config??? Or just replace image files?
Just have a look into game.kpf for the textures folder pretty sure you replace the images with your own then voila  Also wanted to say good job here
Posted by: Nfsfan83
« on: January 17, 2016, 08:15:30 AM »
mon ark, i agree, ill tweak that down eventually....in the meantime
https://youtu.be/9c7XL9kJtts
What size o resolution you used??? Do you need change some config??? Or just replace image files?
Posted by: Dakuwan
« on: January 17, 2016, 02:00:14 AM »
mon ark, i agree, ill tweak that down eventually....in the meantime https://youtu.be/9c7XL9kJtts
Posted by: Mon-Ark
« on: January 16, 2016, 12:00:53 PM »
Looks great, but personally I find the green too bright in contrast with the armor.
Posted by: Dakuwan
« on: January 16, 2016, 05:33:12 AM »
BEHOOOOOLD!! http://imgur.com/a/LhT4Lhttps://youtu.be/dC69wdefNo8thisisaworkinprogressunderstandthatallcontentseenviatheselinksisubjecttochangeatanytimeorberemovedentirelythankyouforyourtimeandenjoy
Posted by: Forest Rain
« on: January 15, 2016, 10:56:41 AM »
Have you done any of the trees, plants, or rocks in hd yet? This is interesting though one things for sure I am surprised that Turok finally offers what other classic games offered years ago which is editing the game and having fun inside of it. In a way it was worth the wait because its exciting now in 2016 and it has a new feeling. Anyways, I am rambling on and on. This looks great glad someone is doing something like this already.
Posted by: Dakuwan
« on: January 15, 2016, 10:19:16 AM »
@duke thanks im still tweaking a few small details on demon but thats pretty much the finished product. glad you liked the ak. i just realized after you said that i changed the dirt weeks ago and never got around actually fixing it, it does looks like crap though.
@adon over all i would probably say im about 30% done with retex the whole game. the hub, the jungle, the ruins are almost completely done i have only dabbled in the ancient city, catacombs and treetop tex wise lost land(except the dead dino skeleton) and campaigners fortress i barely touched
monster wise leaper, purlinn, raptor, demon are near completion working currently on Thunder, poachers, campaigners troops, demon shaman and dimetrodon i SHOULD in the next two weeks release the first of my enemy tex pack, but that can change depending on how much time i get.
if i had to give an estimate id say complete overhaul in the next 3-4 months. i know it sounds long but im only one person replacing, creating completely new tex of "its over 1000!!!!" textures.
thanks for the positive comments, im glad my iterations are pleasing to the true hardcore turok fanbase. this game brought me so much pleasure as a teen and im honored to be laboring each and every night to improve it
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