Posted by: Jay Doomed
« on: January 27, 2016, 02:49:49 AM »
Rough tek raptor, alien grunt
Looks pretty awesome there glad your still working on this.
Posted by: Jay Doomed« on: January 27, 2016, 02:49:49 AM »
Looks pretty awesome there glad your still working on this. Posted by: Dakuwan« on: January 26, 2016, 12:55:28 AM »IT WAS COLD....
Posted by: Dakuwan« on: January 25, 2016, 09:04:39 PM »No rok, I wish...I'm using alpha To simulate more teeth.
There's a couple more vids up now that I didn't post, Posted by: Rok« on: January 25, 2016, 07:48:56 PM »Damn dude the quickness. Good updates Trex looks nice though. So are you saying you messed with the trex model to better define his teeth?
Posted by: Dakuwan« on: January 24, 2016, 05:41:45 PM »WIP rough retex, no touch ups, no corrections, blind retexting. and the teeth used to be about 6 or 8 large pyramidal molars. this was a test to see if i could weasle some more teeth effect out of the original tex wrap Damaged limbs coming soon... Posted by: Dakuwan« on: January 24, 2016, 10:08:20 AM »alien grunt mask, infighting just some funny tribal guys Posted by: Dakuwan« on: January 23, 2016, 05:26:00 PM »Rough tek raptor, alien grunt Posted by: Jay Doomed« on: January 21, 2016, 02:40:21 PM »Yeah dude this looks good actually. I noticed a few people have been re texturing the game some which is cool, but I only pay attention to this one since its on the forum
![]() Besides it appears you have got the most work done on re-texturing. Also, I like the triceratops as red he actually looks kind of cool imo. Good job can't wait to see more ![]() Posted by: Dakuwan« on: January 21, 2016, 01:43:16 PM »indeed adon, condensed is best.
yeah about the color of the trike, i can adjust to to what it was like originally i just have not got around to doing that. and incase i forgot check this link to my youtube, and you can check out some small videos i made regarding the development of the textures, and see the creatures or what not in motion. Its all a WIP https://www.youtube.com/channel/UCRm-WPOCa_ZTRwBTC4XSCSw im going to adding the alien grunt to this here in the next day or two Posted by: Adon« on: January 21, 2016, 01:16:19 PM »I work and have kids to its tough trying to squeeze a hobby in. But good job on this glad you have good intentions to stay true to the spirit of the game as that's what real Turok fans may like most. High res mods are never meant for everyone on any classic game but there are always some who appreciate and enjoy that a lot. Anyways, glad to have someone who truly cares about the game doing re-textures. They look pretty good my favorite so far is the leaper but the trikes new colors are nice new touch making him somewhat reddish orangish I think cool stuff. I support this
Keep it up! and having it all in one thread is best ![]() Posted by: Dakuwan« on: January 21, 2016, 12:26:25 AM »thanks all for the positivity. I am a father of 2 little ones and work 2 jobs, i have very limited time to spend doing the retexture, and anytime i am able to get something done its hard earned.
My goal is to get rid of all the old 32x32, 64x64 so on and so forth and replace them with no less than a full HD 2000 pixel image. This mod will not be for everyone, but i do intend to stay true to the spirit of the settings and characters. I look forward to sharing my labors with you all in the future. Posted by: Rok« on: January 20, 2016, 11:33:00 PM »https://youtu.be/tQoMOLpbfCE Trike looks good though thats neat. Posted by: Dakuwan« on: January 20, 2016, 06:44:51 PM »Well then.
Posted by: Duke64« on: January 20, 2016, 05:14:20 PM »I merged all topics that have to do with your HD version of Turok here. For clean purposes and also it is easier for members to keep up with. Plus you can see how many views it gets as one.
Posted by: Dakuwan« on: January 18, 2016, 01:46:31 PM »@NFSfan83
yeah what i do is this. -make a copy of "game.kpf" -make folder in turok called "mods" -move copy of "game.kpf" to "mods" directory -change name of copy that is within the "mods" directory to "game.zip" ( if you use winzip ) -now that this file type is associated now with zips, you can rename it yet again to "game.kpf" -you renamed it back so that Sobek.exe sees its as a folder containing a .kpf file to use overtop of the original game.kpf in the turok directory, this way when you change files your not changing the originals and cleaning up your mod is a simple process -at that point, go into "mods", open your game.kpf(which is now linked to .zips), open the "textures" directory. -you can change everything here just make sure to drag and dop the files you want to replace back into the game.kpf located into your "mods" directory it SHOULD work...if doesnt make sure the game.kpf is really listed as .kpf when you right clikc on the file and go to properties, as long as its listed in the dialog box as "game.kpf" NOT "game.kpf.zip" in regards to file size, i have yet to see any limit... its alot of fun to mod the files but there are "OVER 1000!!!" textures. and finding the image you wanna change can be painful and long winded. |