Turok: Dinosaur Hunter Forums!
Turok Games => Turok Dinosaur Hunter => Turok Dinosaur Hunter Modding/Mapping => Topic started by: BehemothProgrammer on February 01, 2018, 10:23:43 PM
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Download: https://www.dropbox.com/s/0v95pis1skotk62/TurokEditors.unitypackage?dl=0 (https://www.dropbox.com/s/0v95pis1skotk62/TurokEditors.unitypackage?dl=0)
I'm sure everyone who enjoys making custom models and animation mods would really like this. Just keep in mind these were only for me, but I'm giving them to everyone anyway so they're not fancy. If you're new to Unity and need to know how to use it then watching videos of getting started with Unity would be what you need. Unity Personal Edition (https://unity3d.com/get-unity/download (https://unity3d.com/get-unity/download)) is free to download and you can use that to use these scripts.
You will need basic knowledge of how to navigate Unity (There's plenty of Tutorials online for getting started). And if you're interested in making animations you'll need to know how to create AnimationClips. And I'll explain how to use the scripts I made in Unity.
T1 map file format technical document (https://pastebin.com/RZNDquUE)
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This is great! thanks a lot! I put it on Turok Sanctum also under tools for dinosaur hunter.
https://turoksanctum.com/turok-model-and-animation-editor-scripts-for-unity/
:raptoid:
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Absolutely just amazing. Again Behemoth. Thanks for the tools you have made like this. Just wow.
:campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner:
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Absolutely just amazing. Again Behemoth. Thanks for the tools you have made like this. Just wow.
:campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner:
:feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather:
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Man this will help me very much.
If I can just import the models I'm making this is great once again.
:primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen: :primagen:
Absolutely just amazing. Again Behemoth. Thanks for the tools you have made like this. Just wow.
:campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner: :campaigner:
:feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather: :feather:
(https://turoksanctum.com/wp-content/uploads/2018/02/templebin.jpg)
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I updated the scripts to check for more user error stuff. Duke64 really wants to get his doom maps in.
:oblivion: :primagen: :queen: :raptoid: :treasure: :t-rex: :alien: :bore: :campaigner: :chronosceptor: :feather: :long-hunter: :nuke:
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I updated the scripts to check for more user error stuff. Duke64 really wants to get his doom maps in.
:oblivion: :primagen: :queen: :raptoid: :treasure: :t-rex: :alien: :bore: :campaigner: :chronosceptor: :feather: :long-hunter: :nuke:
Thanks a lot! Its a hassle when dealing with Doom maps to Turok if you have to edit the bin and create custom kmats with 100's of materials. Its a huge time saver! Going to try now.
:raptoid:
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Updated the scripts again.
T1 Models
- There's now a checkbox for whether this model "is an actor?" or not. This will set the bounding box accordingly.
T1 Animations
- Clicking on a Animation Clip file will show the wrap mode. Setting it to "Once" will set that animations loop frame to it's last frame. Any other wrap mode will set the loop frame to 0.
- Added a new Component "T1AnimEventMono" for setting animation Key Frame Actions. Add this component along with your Animation component to create key frames on the animations.
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Thanks for your updates really appreciate them man.
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yeah np. I'm using this myself as well for an update for my mod so as long as I'm working on it I'll continue to update it when needed.
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So this works for Turok 2 as well?
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Thanks for sharing this tool with us! I went ahead and downloaded the tool and followed your tutorial. In unity everything looks good, but in the kex editor ( for turok dinosaur hunter) my model is insanely tiny. I must be missing a step. Ive tried several things, i need a bit of help please.
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You probably just need to adjust your scale. Just grab a model from the game, if you need one, let me know and I'll do it for you.
After you get the model, import into your model editor, along with your new model, and just scale yours to match, and do your work in the unity editor again. Simple!
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Sure, are you working on a first person model, or something that would exist in the world? They use different scales.
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I just added my work on reading/writing Turok 2 map files that I used for my coop mod in this package. And thanks to Kaiser for telling me the map file format back then.
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I just added my work on reading/writing Turok 1 map files in this package (raw text outline https://pastebin.com/raw/psQ2ib0S (https://pastebin.com/raw/psQ2ib0S). C# code is in the package).
All the file formats for Turok 1 and 2 Remaster are now known.
I also made a step by step explanation of the T1 map file format here. (https://pastebin.com/RZNDquUE)