Updated the mod. Extended the maps with more secrets and routes. And Adon is playable after beating the game with 10 or more Sacred Feathers or just call for help in the console.
I'm loving the updated areas in the new patch. You're just trying to see how many times I can play this thing in a two week period, aren't you? :V
I'm having a hell of a time getting the rope grapple point in the Primal Valley to trigger, though (i really want that feather :< ). And I kept falling through the platforms in the water elevator room, but only when I got too close to the walls.
thanks for playing it! I gave up with trying to get the collision to work correctly with the rope shots, just keep trying you get it after a couple shots. Yeah that water room I could make better by making the elevators wider, but then I'd have to resector that whole room so I said no to that and just reduced the players speed by half while in them.
Also want to say I was working on the hummer as another playable character, but it was getting too annoying to do it correctly so I tossed that idea.

Also Also want to note that in this update for Adon's Grapple Beam I made my first real Turok animation for it. Where she shows both her arms and presses the button with her hand. Not too amazing, but just happy I did that.
And if someone could tell me if the stalagmites for the final boss spawns up nice and smoothly or just pops in and out, that'd be great to know. Thanks!