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Finish the word: Turok 2: Seeds of ****:
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Topic Summary

Posted by: Badger
« on: December 19, 2017, 10:17:09 AM »

nice thanks. I updated again hehe. This is definitely the last update at least for some time. In this update I added something I always wanted which was dual miniguns. And I added a new training level that has the Mayahem Temple from Banjo-Tooie in it and the Temple of Time from The Legend of Zelda: Ocarina of Time. :treasure:



What
The
Fuck
Posted by: BehemothProgrammer
« on: December 18, 2017, 04:49:35 AM »

I think somebody wants a 100% rating on there mod lol. I didn't think it could get better but that's just a cool little bonus. Great stuff.
lol Thanks. I ended up doing that map because I got sick and didn't feel like doing anything else so I had time to waste and made that. A little note about that map is that it has diagonal water in it something the turok games can't do so it's kinda like water steps instead lol. I also made a water shader for it too so it could move, if anyone can notice that.

Should had mentioned this sooner.

In the final water column area (the vertical room right before the portal to the second jungle area), the small platforms on the wall cant be stepped on if you land on the side where its attached to the wall.
Yeah, operative lm, told me about it before. I fixed those platforms up already. They're as good as I can make them.
Posted by: Mon-Ark
« on: December 17, 2017, 12:24:56 PM »

Should had mentioned this sooner.

In the final water column area (the vertical room right before the portal to the second jungle area), the small platforms on the wall cant be stepped on if you land on the side where its attached to the wall.
Posted by: Jay Doomed
« on: December 14, 2017, 10:36:40 AM »

I think somebody wants a 100% rating on there mod lol. I didn't think it could get better but that's just a cool little bonus. Great stuff.
Posted by: Duke64
« on: December 13, 2017, 07:47:31 PM »

That is awesome!
Posted by: BehemothProgrammer
« on: December 06, 2017, 06:13:22 PM »

nice thanks. I updated again hehe. This is definitely the last update at least for some time. In this update I added something I always wanted which was dual miniguns. And I added a new training level that has the Mayahem Temple from Banjo-Tooie in it and the Temple of Time from The Legend of Zelda: Ocarina of Time. :treasure:

Posted by: Duke64
« on: December 03, 2017, 11:36:25 PM »

Nice update there man I also updated Turok Sanctum's link with v2.2.
 :raptoid:
Posted by: BehemothProgrammer
« on: December 02, 2017, 01:13:06 PM »

Updated v2.2
- Changed how the Rope Arrows and Grapple Beam function. Now it's a lot easier to hit those points.
- Hitting a enemy with the rope arrows or Grapple Beam will pull that enemy towards you.
- You can now gapple anywhere you want with Adons Grapple Beam basically allowing her to fly.
Posted by: BehemothProgrammer
« on: December 01, 2017, 06:11:37 PM »

Add the Monkey
Oh I thought about that!
:raptoid:

Nice, i will download it! When you say more routes, the map is longer then? Awesome, i'm gonna play it again!
Yeah some areas I changed and added a bit more. Mostly for secrets and backtracking since there's now feathers to find and unlock Adon.
:feather:

Playing as adon is really cool and has lost of new things. Hope I dont miss anything besides the ground pound and the dodge.

BTW, something about the update: Some grapple points are unreachable unless projectile collision is set to "precise"
Glad you liked her. yeah that's all her moves. I was also going to make the grapple beam hook to anything but I used an fx and the games collision to do that which was a mistake. But I think I'm just too annoyed with the grapple points now so I'm going to change it and do it my way now so it all works nicely. Expect an update with that change soon.
:campaigner:

Posted by: Mon-Ark
« on: November 30, 2017, 10:27:16 PM »

Playing as adon is really cool and has lost of new things. Hope I dont miss anything besides the ground pound and the dodge.

BTW, something about the update: Some grapple points are unreachable unless projectile collision is set to "precise"
Posted by: Manhs
« on: November 29, 2017, 01:23:49 AM »

Nice, i will download it! When you say more routes, the map is longer then? Awesome, i'm gonna play it again!
Posted by: DoomMarine23
« on: November 24, 2017, 11:21:46 PM »

You continue to impress. The work you do is seriously motivating in the sense that it shows what we can do with the tools we have. Half of what you did, I never expect like entire new playable characters.
Posted by: Duke64
« on: November 24, 2017, 04:28:23 PM »

Character Select is nice I AM ADON.
Posted by: BehemothProgrammer
« on: November 24, 2017, 12:53:44 PM »

Oh the stone platforms. I thought I fixed those before. Thanks, I fixed them up.
Posted by: operative lm
« on: November 24, 2017, 10:49:18 AM »

thanks for playing it! I gave up with trying to get the collision to work correctly with the rope shots, just keep trying you get it after a couple shots. Yeah that water room I could make better by making the elevators wider, but then I'd have to resector that whole room so I said no to that and just reduced the players speed by half while in them.
Oh no, I didn't mean the water elevators, I was talking about the little stone platforms that stick out of the sides of the room. I could stand on them fine, but as soon as I touched the wall, I dropped through them. If it's going to be a pain to resector, though, then don't worry about it. =P

I tried for roughly ten minutes to get the rope to take; eventually just used the fly cheat to get up there, lol.

And for me at least, the stalagmites spawned all smooth-like.

I've yet to pick up the grapple beam, but playing as Adon has been an absolute blast so far.
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